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The Arcanum (Atlantis/Atlantean Trilogy #1)

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Title: The Arcanum (Atlantis/Atlantean Trilogy #1)
by Stephen Michael Sechi, Vernie Taylor
ISBN: 9-9958447-3-7
Publisher: Wizards of the Coast
Pub. Date: 01 June, 1984
Format: Paperback
List Price(USD): $12.00
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Average Customer Rating: 4.5 (4 reviews)

Customer Reviews

Rating: 4
Summary: Excellent RPG Supplement
Comment: Though official one volume of a three-volume set of rules for the Atlantean RPG system, the Arcanum has a much greater value as a supplement for other Fantasy RPG games. The Atlantean world is very poorly written and has very little variation. The classes - though interesting - are not fleshed out very well. However, the skills and magic are phenomenal, and it contains the best concepts on alchemy and the creation of magical items ever written. If you can find a copy, this book is great to supplement any other FRPG and can provide great expansion to other games in terms of the range and depth of its information and ideas.

Rating: 4
Summary: A good source for "house rules" in AD&D type RPGs
Comment: This book is good for those familiar with the terms of role playing, particularly Dungeons and Dragons, as there was no glossary. The book presented many ideas which were easily applied to my existing variant Dungeons and Dragons campaign. The system is simple, easy to use as is, allowing in many cases for greater ease of play than Dungeons and Dragons. Creativity is required to use the combat system as written without acquiring the monster statistics from either "The Bestiary" or "Atlantis: the Lost World." For the veteran DM, who likes to tinker with the rules, this book is of interest.

While the rules presented here are of interest, the color of the game leaves something to be desired. The long lists of spells are sparcely described and given weak names, like "Lock/Knock"- a spell that locks or unlocks a lock. Miscellaneous magic items are not described, named for the effects of the spells which they mimic exactly. An example could be, "Ring of Lock/knock."

For a simple but effective set of alternate rules, which creates slightly more powerful first level characters, this book is ideal. I liked the book very much, and use it often; still, most of the color and fine details come from elsewhere.

Rating: 5
Summary: One of the best RPG books out there.
Comment: It was about 7 years ago when I actually found the Arcanum lying on the ground. Since then I haven't put the book down. It is the only book that I have seen that allows a GM to do whatever he/she wants in their game. It is basically a spellcasters book. It has a lot of things for alchemy, spells, and equipment. It has some things for the other type of players, (not to much) but it goes well with the series of books that go with it. I only know the ones name, The Bestiary, has good content on the creatures of the world. The third has something to do with the maps of the world. If anyone has the last one please e-mail me, I need it bad

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