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Flash 5 Cartoons and Games f/x and Design

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Title: Flash 5 Cartoons and Games f/x and Design
by Bill Turner, Richard Bazley, James Robertson
ISBN: 1-932111-57-3
Publisher: Paraglyph Publishing
Pub. Date: 01 July, 2002
Format: Paperback
Volumes: 1
List Price(USD): $49.99
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Average Customer Rating: 3.62 (13 reviews)

Customer Reviews

Rating: 3
Summary: Too much animation, not enough Flash
Comment: I was only interested in the cartooning aspect of this book, not in the games design, so I cannot comment on that part of the book because I did not read it. On the cartooning side, to me it appears as if this book assumes that the reader is already a Flash maven, but that he knows little to nothing about animated cartoon production. I believe that many of us who were seeking a book like this are in the opposite situation. This book mostly provides an overview of Flash 5 cartoon creation, with very little step-by-step "how to do it in Flash" instruction. It does include quite a lot of information on the methods of animated cartooning: however, there are already many books out on this subject (my favorites are the animation art books from Walter T. Foster, and "Animation in 12 Hard Lessons" by Bob Heath). But if you ARE a Flash maven who knows little to nothing about animated cartoons, this might be the book for you!

Rating: 4
Summary: Flash Cartoons and Games.....
Comment: You will need a good grip of the functions of Flash 5 to use this book, but it is well worth it. This book takes the mystery out of how to utilize the Flash 5 actionscript to create terrific games and cartoons..... a great book for getting started on a very ambitious Flash game or cartoon project... mine's already in the making!

Rating: 3
Summary: Beginning and intermediate users may want to pass...
Comment: On the lower right corner, on the back cover of this book, you will find a small yellow panel announcing that this book is for intermediate to advanced Flash users. If you are new to ActionScripting, wait until you are much more familiar with it to purchase this pricey tome. Written in a soothing informal tone, the co-authors walk the reader step-by-step through the very beginning nuances of the game scripting, explaining each in detail. This is nice even for someone with an intimate knowledge of scripting, as a game vehicle may be new territory.
But then suddenly, and without warning, despite words of encouragement and promises of clarity, the reader is left with no direction, and only a CD-ROM and a tangled web of scripting left to pull apart. A more moderate explanation throughout the entire process would have been much more helpful; the beginner/expert switch in the middle of a project is more than a little disheartening.
Despite the odd art and the organizational letdowns, I still found this book inspirational.

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