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The Lejendary Rules for All Players

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Title: The Lejendary Rules for All Players
by Gary Gygax, Marcia Clark, Daniel Lewis, Nita Glazewski, Chris Clark
ISBN: 1-930377-02-9
Publisher: Hekaforge Productions
Pub. Date: December, 1999
Format: Paperback
Volumes: 1
List Price(USD): $24.95
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Average Customer Rating: 4.1 (10 reviews)

Customer Reviews

Rating: 3
Summary: Lejendary
Comment: Lejendary Rules For All Players By Gary Gygax. Time to start anew. Start with a blank page, create a new game system from scratch, building on decades of experience, and what you end up with is a system of role playing which is easy to learn, fun to play, and all encompsaaing. Gygax has done it again.

The Lejendary Rules For All Players is THE Players Guide. Forget everything you thought you knew. Get this book! Period.

This game system is so easy you can learn while you play, but don't mistake ease of play for a incomplete product. All bases are covered here. The rules are straightforward and complete. Gameplay will be fun again, no more searching endless volumes for that missing "rule on battles where undead masters cannot be affected by certain spells when within their lair......" Get back to having fun playing the game, and away from trivial disagreements on "the average airspeed of an unladen swallow".

A fair assessment: scale of 1 to 5 (one being lowest)

Book: Lejendary Rules for all players

Binding: 3 Paperbacks are okay, but for the price a hardcover should be standard.

Design/layout: 3 Could be better indexed and have color section tabs.

Content: 5 Excellent work all around.

Cover art: 3 Nice, but not engaging.

Interior art: 2 No color, no race pictures, no armor/weapon pictures, uneven quality.

Editing/proofreading 2: typos/misprints exist, and some numbers don't add up.

Price: 2 $24.95 For a Standard edition, $29.95 for a Premiere, both paperback.

Overall : 3 Summary: Great content, poor execution. This project would be better if done First Rate; hardcover, better design, better art, full color.

A true prince in paupers clothing.

Rating: 5
Summary: A Solid Component of an Excellent New RPG System
Comment: The Lejendary Rules for All Players--along with Lejend Master's Lore and Beasts of Lejend--is one of three books that form the nucleus of the new Lejendary Adventures system launched by Dungeon's & Dragons creator Gary Gygax. It is a basic rules manual intended for players and game masters alike and introduces gamers to the fundamentals of the game system.

Sections in The Lejendary Rules include an introduction to the Lejendary Adventures system; "The Avatar," a guide to character creation; "Avatar Abilities," what characters can do and how; "Equipment Lists," including starting equipment tailored to characters' backgrounds and skills; "Extraordinary Abilities," such as spells and paranormal powers; and "The Journey," the basic rules of play. Other elements include reproducible character sheets and "Forlorn Corners," a short introductory adventure. Creation of Lejendary Adventures characters is described in a clear, step-by-step manner, and is intended to allow players to design exactly the characters they want by allocating points for characteristics and selecting an appropriate mix of abilities.

Lejendary Adventures characters have three basic characteristics, or "base ratings," Health, Precision, and Speed. An optional characteristic, Intellect, also exists, but is more applicable to nonplayer characters. These base ratings, along with race, are used to determine a character's level of proficiency in more than three dozen Abilities (e.g., Commerce, Divination, Weapons), which form the basis for character development in Lejendary Adventures.

Races available to players in The Lejendary Rules include familiar ones, like Human, Dwarf, Elf (Wylf) and Gnome; some traditionally not open to characters, such as Kobold and Orc (three varieties); and others that are fairly unique to the game, such as Ilf, Oaf (three types), Trollkin, and Veshoge.

Lejendary Adventures characters have the option of either joining various orders (reminiscent of the character classes that form the basis of systems like Dungeons & Dragons) or of remaining "unordered." Either course has its advantages, increased proficiency in various abilities for the members of orders, and greater flexibility for unordered characters. Characters with the prerequisite abilities can select from the Demonurge, Desperado, Ecclesiastic, Elementalist, Forester, Jongleur, Mage, Mariner, Noble, Outlaw, Rogue, Soldier, and Warlock orders.

One especially interesting aspect of The Lejendary Rules are the various lists that players use to select initial weapons and equipment for characters based on their abilities. For example, Minstrelsy allows a selection from the Low list, Hunt from the Middle list, Learning from the High list, Enchantment from the Magical list, Weapons from the Military list, and Alchemia from the Special list.

Incidentally, this softback, perfect-bound book is durable and certain to last a long time, something inadvertently brought to our attention after a cat knocked our copy into the toilet one night. The next day we fished it out and let it dry, after which it was a bit warped but completely intact and usable.

If this book has a palpable weakness, it lies in its artwork, which includes a full-color illustration on the cover (depicting a traditional adventuring party) and hundreds of black-and- white illustrations inside. Unfortunately, quality of the latter are somewhat uneven, and many are coarsely rendered or poorly scanned. Many of these are reminiscent of the cruder illustrations in the old AD&D Monster Manual, and generous souls may allow that this similarity is deliberate.

Aesthetic flaws aside, this system has no substantive deficiencies to speak of. Like the Lejendary Adventures system as a whole, it is a solid, enjoyable, easy-to-use gaming component that is sure to provide years of entertainment to a great many gamers.

Rating: 4
Summary: My favorite RPG after playing it
Comment: The latest RPG from the original creator(s) of Dungeons & Dragons. Gary Gygax after years in the industry gives us the total medieval fantasy Role-Playing experience. After writing many game systems it looks like he has taken everything that is good about role-playing games and placed it in this book.

Pros: Very fun. Quick and easy to play and learn. Incredibly flexible with rules which allows for a lot of creativity for the Game-Master. Adventure and Role-Playing are the focus, rather than tons of combat and creating characters or should I say Super Characters.

Cons: Not for people who are into todays D&D 3E type rules. But will appeal to most D&D 3E players because of the fantasy background. Needs a little more work on the readability and graphics. Finally, the game is not as well known as the D&D 3E (d20 community), so it does not get a lot of outside support.

Playing this game took me back to when I first started playing paper and pencil RPG's. I highly recommend this to anyone who is into Fantasy Role-Playing but does not want to stick with a standard d20 rules system. Very fun hope to see a lot more!

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