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How Computer Programming Works :

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Title: How Computer Programming Works :
by Dan Appleman
ISBN: 1-893115-23-2
Publisher: APress
Pub. Date: 01 May, 2000
Format: Paperback
Volumes: 1
List Price(USD): $29.95
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Average Customer Rating: 4.75 (4 reviews)

Customer Reviews

Rating: 5
Summary: fundamental concepts on a silver tray
Comment: A good book does not need to be complex. This one does a great job. You could read this book during one hour and learn more than in one semester of COS111. It is so simple. Comcepts are the most important thing to learn. They give meaning to programing. Without concepts, programing becomes meaningless.

Rating: 5
Summary: As clear as it gets!
Comment: This book explains the "magic" of computer programming as clearly as can be done. Outstanding use of graphics to illustrate difficult concepts. Concrete analogies to "real world" objects make the virtual world of programming much easier to wrap your mind around.

Outstanding introduction for middle-school, high school, even beginning college level students. Very clearly written, not a lot of unnecessary words - just the right level of explanation to get you thinking in the right direction and to see what the graphics are illustrating. My 13-year old loved it, and finally understands a bit more of what his Dad does all day. I've been doing this for 15 years -- and even I got a better grasp of some things.

Highly recommended.

Rating: 5
Summary: on my list of top 10 computer science books
Comment: this book is a fine introduction to computing. imagine a book with cogent, well-illustrated explanations of topics like (1) what a variable is (2) linked lists (3) pointers....

...that also discussed the plusses and minusses of various computer languages....

...and that was useful to a professional programmer, and entertaining for his 13-year-old kid.

that's this book. i occasionally teach introductory programming classes, and i've used this book as a source of handouts and overheads (within the bounds of "fair use" and the copyright laws, of course. :-) ) in my early days as a developer, i also pulled it off of the shelf more than once when i needed a quick graphical metaphor for something that i was trying to understand.

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