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Dragonstar: Guide to the Galaxy

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Title: Dragonstar: Guide to the Galaxy
by Fantasy Flight Games
ISBN: 1-58994-057-1
Publisher: Fantasy Flight Pub Inc
Pub. Date: 01 June, 2002
Format: Hardcover
Volumes: 1
List Price(USD): $27.95
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Average Customer Rating: 5 (1 review)

Customer Reviews

Rating: 5
Summary: Pay No Attention to that Man Behind the Curtain!
Comment: In any game being the GM/DM/Referee is like being the Wizard of Oz before Dorothy came to visit. The Galaxy Guide is for the Game Master running a Dragonstar campaign. Like any good storyteller you need to know the history and working knowledge of what lurks beneath surface and behind closed doors of a given setting to give it true life. Described within is the history of the setting, major players for good or for ill as well as some mechanics necessary for the genre that traditional sword and sorcery never need worry its pretty little head about. There are also toys to dole out to the players in the form of spellware (the Dragonstar equivalent of cyberwear)and new monsters to possibly spring on your unsuspecting players. Enchanted armor and equipment(including guns) are discussed here as well. It is an excellant book, but it can be a bit bewildering if you have not read its companion the Starfarer's Handbook first. If you have the basic trilogy(Player Handbook, Dungeon Masters Guide and Monster Manual) from Wizards of the Coast, these two offer a bit of fine tuning as well as new option. Keep in mind that Dragonstar fully works within the framework of the Dungeons and Dragons game just that it presents the game within the fabric of a science fiction universe with slight tang of Fantasy for a bit of extra taste and flavor. If you have the money to get all three, buying this with the aforementioned Starfarer's Handbook and Imperial Supply for the same campaign setting will not only give you a lot of enjoyable reading to do but a very complete science fantasy setting that you can use to transport yourself and your players on a magical, mystical journey into uncharted territory where the only limit are the collective imaginations of your group.

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