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Title: Game Programming With Python by Sean Riley ISBN: 1-58450-258-4 Publisher: Charles River Media Pub. Date: 01 October, 2003 Format: Paperback Volumes: 1 List Price(USD): $49.95 |
Average Customer Rating: 5 (3 reviews)
Rating: 5
Summary: Excellent and easy to read
Comment: This book is packed with useful game concepts and algorithms. In some ways, it is quite basic as it begins with simple concepts and the python code is easy to comprehend, but in other ways it is very advanced. The later chapters detail AI routines, terrain generation, network protocol design and multi-language development - advanced topics for most programmers who would buy this book.
The way the author builds a library of code and uses the library in increasingly complex situations make this a good showcase of how to write modular software.
I'd highly recommend this book for python programmers, game programmers interested in scripting or alternative languages, or anyone who likes to know how games actually work.
Rating: 5
Summary: great game programming book
Comment: Not just a book on Python programming, this is a great book about game programming in general. I'll keep it as a general reference on game stuff. The concepts and algorythms here are useful and relevant to game programming in any language. The use of Python as the implementation language makes the content accessible and easy for programmers of all levels to grasp.
This books covers an incredible range of topics from simulations to graphics, networking and artificial intelligence. The fact that the Python code is so compact makes it possible to cram all of this useful information into a single book. If all of this code were is C++, it would take three books to hold it!
Overall, one of the best game programming books currently available.
Rating: 5
Summary: Great intro to game programming
Comment: This book is a fairly detailed introduction to game programming in general. Especially if you're looking to get into the business I think this book could be a great buy. You'll learn enough to make you dangerous by faithfully following the book.
It'll definitely help you fill in gaps in general game programming issues.
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Title: Text Processing in Python by David Mertz ISBN: 0321112547 Publisher: Addison-Wesley Professional Pub. Date: 02 June, 2003 List Price(USD): $49.99 |
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Title: Python Cookbook by Alex Martelli, David Ascher ISBN: 0596001673 Publisher: O'Reilly & Associates Pub. Date: 15 July, 2002 List Price(USD): $39.95 |
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Title: Learning Python, Second Edition by Mark Lutz, David Ascher ISBN: 0596002815 Publisher: O'Reilly & Associates Pub. Date: December, 2003 List Price(USD): $34.95 |
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Title: Core Techniques and Algorithms in Game Programming by Daniel Sanchez-Crespo Dalmau, Daniel Sanchez-Crespo ISBN: 0131020099 Publisher: New Riders Publishing Pub. Date: 08 September, 2003 List Price(USD): $49.99 |
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Title: Game Programming With Python, Lua, and Ruby by Tom Gutschmidt ISBN: 1592000770 Publisher: Muska & Lipman Publishing Pub. Date: 01 November, 2003 List Price(USD): $39.99 |
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