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Title: Game Programming Gems 3 by Dante Treglia, Mark Deloura ISBN: 1584502339 Publisher: Charles River Media Pub. Date: 2002 Format: Hardcover Volumes: 1 List Price(USD): $69.95 |
Average Customer Rating: 3.5
Rating: 5
Summary: Qualified opinions?
Comment: I've noticed several scathing reviews from folks who admit in the review that they aren't even game programmers. Am I missing something? How in the world could this book be at all useful or interesting to someone who admittedly has no interest in programming games? Unbelievable.
For anyone specifically interested in actually using this book to develop games, you're going to get your money's worth.
Rating: 2
Summary: For Beginner Programmers ONLY!
Comment: The Game Programming Gems books are fat and full of good ideas. Unfortunately, these ideas are only really useful to beginning programmers; anyone who has programmed seriously for more than two years will know 90% of the material in the book series.
The remaining 10% of the book is remarkably good, with innovative ideas on how to approach problems. But Charles River Media decided to lengthen the book with such trivialities as how to use the C++ Standard Library and using Direct3D. Most of the material in the GPG series is covered better, and in more depth in other books which don't have the word "game" in their title.
Rating: 5
Summary: Valuable resource for those in the trenches
Comment: For anyone who actually works as a game programming professional, I'd highly recommend this book. Those of you looking for general-purpose interesting programming tidbits, try one of Scott Meyer's books instead, which I'd recommend to ANY C++ programmer, not game programmers.
One thing to note: I've heard claims (regarding this and previous books in the series) that these books are simply pre-existing articles pulled from the web and other sources and packed into a collection to be resold. This is nonsense - every article in the book was submitted by programmers, and was exclusively commissioned and paid for by the publisher for use in this series. You won't find these articles floating around on the net. Moreover, because these articles are commissioned, peer-reviewed, and professional edited, the overall quality is much higher than random articles found on the net.
Overall, this book, and the entire series for that matter, gets my highest recommendation. You're naturally not going to find every article or topic useful or relevant, but if you're actually in the trenches, the likelyhood of finding at least one article that really helps you out is likely high. In my experience, simply finding one really valuable article is worth the price of the book alone.
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Title: Game Programming Gems 2 by Mark DeLoura ISBN: 1584500549 Publisher: Charles River Media Pub. Date: 01 October, 2001 List Price(USD): $69.95 |
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Title: Game Programming Gems by Mark DeLoura ISBN: 1584500492 Publisher: Charles River Media Pub. Date: 2000 List Price(USD): $69.95 |
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Title: AI Game Programming Wisdom (with CD-ROM) by Steve Rabin ISBN: 1584500778 Publisher: Charles River Media Pub. Date: 12 March, 2002 List Price(USD): $69.95 |
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Title: Physics for Game Developers by David M. Bourg ISBN: 0596000065 Publisher: O'Reilly & Associates Pub. Date: 15 November, 2001 List Price(USD): $39.95 |
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Title: Real-Time Rendering (2nd Edition) by Tomas Akenine-Moller, Eric Haines ISBN: 1568811829 Publisher: A K Peters Ltd Pub. Date: 2002 List Price(USD): $59.00 |
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