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C# and Game Programming: A Beginner's Guide

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Title: C# and Game Programming: A Beginner's Guide
by Salvatore A. Buono
ISBN: 1-56881-193-4
Publisher: AK Peters, Ltd.
Pub. Date: 24 October, 2003
Format: Paperback
Volumes: 1
List Price(USD): $39.00
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Average Customer Rating: 3.95 (37 reviews)

Customer Reviews

Rating: 5
Summary: Commended as being a superb self-teaching reference
Comment: C# And Game Programming: A Beginner's Guide is a hands-on instructional by Salvatore A. Buono that teaches the basics of the C# computer language through applications of classic arcade games. The topics covered include data base concepts, sorts, object-oriented design, and more. Games are built using Windows with event-driven means, and complete source code for games such as Battle Bit, Asteroid Miner, Space Fighters, Rat Race and more are included. An accompanying CD-ROM offers source code for all the examples and games in the book, pre-assembled projects, and DirectX and Windows versions of the games. C# And Game Programming is commended as being a superb self-teaching reference and resource for aspiring and practicing computer game programmers.

Rating: 5
Summary: This is a fantastic book
Comment: This is a fantastic book for learning both C# and Game Programming. It covers the entire C# language, breaking down each keyword, so as to make learning a new language as simple as possible. But, it doesn't stop there. Next, it introduces game programming, taking the keywords that you've already studied and using them to create arcade style games. The games are actually object-oriented models built off a single set of classes, but you don't know this yet, since you're only in chapter three. Building the games also means that you'll have to master both graphic and sound programming, but the CD also includes pre-assembled projects, so beginners can skip these steps, studying them after they completed the language. The games are also built using Windows not console settings, so you'll be well into event driven thinking. Once you've mastered those games, its back to work with new keywords and concepts being introduced in every section. There is no documentation that explains; "Why you want to program..." or "How to think of ideas" You know why you want to program and you don't need to read another book that suggests that you watch Japanese cartoons. Progressing through the chapters means progressing through sorts, statistics, file storage, database, and object-oriented design, but each chapter ends with two new games, and interesting enough, all those little topics, seem too also play a role in those games. There is a little bit of algebra and a small doze of calculus, but these concepts can also be skipped without a problem. There is a tinny taste of primitive 3D programming, but the book is action packed 2D. Finally, as you work through the last set of game classes you are inspired to do one of two things. One, design a few new games using those classes. Or two, to design your own set of classes and use those to create whatever you'd like. The appendix also includes additional information on Windows Forms, Algorithms...
Update: There is also an email address included with the text, and the author does email you updates, patches...

Rating: 1
Summary: Beginning C# + Minor Gaming Discussion
Comment: Whatever gaming material is encountered in this book is minimal and irrelevant. This book is merely an introduction to C#, plus a superfluous discussion about games. It is my conviction that this book has no redeeming value unless all you want to get out of it is an introduction to C#.

If you want to write videogames in C#, I strongly recommend Managed DirectX 9 Kick Start : Graphics and Game.

I hope this helps.

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