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Vagrant Story Official Strategy Guide (Official Guide)

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Title: Vagrant Story Official Strategy Guide (Official Guide)
by Dan Birlew
ISBN: 1-56686-971-4
Publisher: Brady Games
Pub. Date: 09 May, 2000
Format: Paperback
Volumes: 1
List Price(USD): $14.99
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Average Customer Rating: 3.33 (9 reviews)

Customer Reviews

Rating: 5
Summary: Great Strategy Guide
Comment: I play videogames for ten years now, and I have approximately 60 strategy guides (Nintendo, Prima, Versus Books, Bradygames) for various games. When it comes to strategy guides I'm very demanding about clarity of the text and organisation of different sections, the quality of maps(!), listing of items etc.

This guide deserves 5 stars. The maps are clearly drawn, very detailed, include texts for the most important steps to clear a mission (complemented by the text, of course), and clearly indicate the most important locations (chests, save points, and -especially important - your STARTing point which some guides completely miss). The sections about items and enemies are also very clear and complete, and so is the text of the walkthrough (with reference points to the maps). Overall, this guide has one of the best maps I've seen in a strategy guide which are informative, clear, and a great orientation throughout the game(no fancy pantsy 3D-maps which lack listing of items, are confusing and not a big help). The guide is worth every cent.

Rating: 4
Summary: The last review is wrong...
Comment: I do agree that this book is missing a few things, namely a complete armor and weapons list. Also, the publisher put the weapons combinations tables at their website instead of in the book, which Brady has a bad habit of doing. But the last review, and several others, point out things about the guide that just aren't true.

For instance, armor DOES affect the way potions and spells affect your character. It's clearly stated in the game instruction booklet and in the in-game Quick Manual (a built-in reference guide for playing the game.) So the author is not wrong in stating this. I do agree that it's more affected by the weapon's intelligence, however. Also, there is a very complete table of Break Arts, Chain Attacks and Defense Abilities, so I don't know why some of these reviews harp on that. One review stated that the best weapon in the game is not in the guide. That's not true, it's detailed in the Clear Game section on p.165 at the bottom. Only it's called the Excaliber in the american version. I also did not find that there was any problem with the Instill ability's description or use by the author. He says when to use it when appropriate. Mostly he states to use Raging Ache, and his final boss tactic works supremely well. I would advise other reviewers to actually read the guide and play the full game before passing any judgements.

I can see that tremendous efforts were made on the part of the author to render a very complete guide. While there are a few non-essential elements missing, the guide does give you solid strategies for beating the game in style. I don't agree that there are plot spoilers in the book, it seems that the author went out of his way not to discuss the story at all. When a cutscene happened, I wasn't expecting it because the author hadn't indicated that it would occur (like so many other authors tell you about every single cutscene), and I appreciated it very much. I would say it is worth buying this if you are new to RPGs. But for those who want every single element of the game represented, there are more complete strategy guides available for free online.

Rating: 2
Summary: Good for the maps, I guess...
Comment: This game book has a LOT of errors. Examples: saying the armor you wear effects the potions you drink (nonsense). There is a room that you are told you MUST have a spear weapon in order to move a block and proceed. Not only does the spear not work on the block, but you only need jump onto the ledge next to the block to get around it...

There are three bosses you are told you should use the Instill chain command which will remove 10% of the bosses hit point if it works. Huh? That doesn't work, not even vaguely (no suprise, thats not the description of Instill, or any other chain command.)

the real way to beat these bosses: For Kali and Asura, use your best Human weapon on the arm that is weak (thats the only trick: one arm will be easy to hurt, the rest will be virtually indestructable).

For the final boss, let him zap you once with a spell, then pound on him with Raging Ache. He'll go down quick.

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