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Title: Official Riven: The Sequel to Myst, Player's Guide (Bradygames Strategy Guide) by William H., Jr. Keith, Nina Barton, Brady Games, Cott ISBN: 1-56686-762-2 Publisher: Brady Games Pub. Date: January, 1998 Format: Paperback Volumes: 1 List Price(USD): $11.99 |
Average Customer Rating: 4.8 (5 reviews)
Rating: 5
Summary: Helped Comprehension without Giving All Away Too Soon
Comment: This book was a godsend that ended up making my overall experience with Riven much more enjoyable and overcoming the sense of being really dense that I had felt many times in the first half year of playing Riven. All this by not giving too much away in the early sections of the book.
I am an extremely infrequent adventure player (I fiddled with a text-based game about a mad dwarf and princess when the Mac first came out). However, I installed Riven when I bought a Mac G4 450, wanting to try something new.
After dabbling with Riven for half a year or so, I had been almost everywhere, taken copious notes, read a couple of the game's characters' journals, and created detailed, annotated maps of Riven using illustration software. Despite which, I still felt that I had no clue what I was supposed to be doing or if I was making any progress. I had grown to be more interested in understanding what it was all about than in actually completing the game. I had a sneaky suscpicion that there wasn't really an end, that it was all just supposed to be an 'experience'. Maddeningly frustrating!
Then I stumbled on this Player's Guide book while browsing in a computer store and bought it. I stubbornly read only the introduction and first chapter, not wanting to spoil the game, but also taking great comfort in knowing that I wasn't missing something really obvious or doing something really wrong. Thankfully, the introduction spells out what is to come in subsequent chapters of the book so you won't have a fear of too much being revealed.
I spent another good number of months continuing to explore with an open mind and made some more discoveries before feeling I'd hit another wall. I then read the 2nd chapter in the book which talked about geography and mentioning the things you'd need to accomplish in different areas. I was pleased to learn that I'd really done most of what I'd needed, lacking one.
When I focused my efforts on that one thing, I was able to solve it and then the game opened to a new level--I hadn't read the specific location or a description of the task or a solution--I was able to enjoy finding and solving it on my own after a gentle nudge in the general direction.
All of a sudden things started making sense, and the overall structure and direction of play started coming together. I hit another wall and sought help after another half year had passed by--this time I needed very specific help on how to solve one aspect of a puzzle that I had to dig into one of the later chapters of the book for.
Then I was able to complete the game (with help from 'Saved' scenarios) without additional help from the book.
After all was said and done, I went back to read the complete walkthrough chapter and enjoyed seeing how it all fit together and how my two-years of working on the game had been very productive overall. How I'd missed some of the more logical flow of events that had made the game more difficult to solve. And that with just two missing pieces I just plain couldn't figure out, the book had been there to get me over the hump when I was ready for (or MORE than ready for!)
Bottom line: I won't buy the Brady Games guide for Myst IIII: Exile right away. But I'll probably end up buying it gladly after a while... Unless I can figure out Myst III on my own! And even then, I might buy it anyway to get "the rest of the story!"
Book Contents
Chapter 1: Roaming Through Riven
Chapter 2: The Islands of Riven: Maps and Specifics (where you should've been and what you should've seen)
Chapter 3: Puzzles and Problems: The Solutions (puzzle-by-puzzle detailed hints, and then guidelines for how to solve them)
Chapter 4: Walkthrough: All Revealed (The title says it all and the chapter does reaveal the quickest, most efficient way to get through the whole game)
Rating: 5
Summary: How about the real thing?
Comment: How about offering the computer game of Riven or Myst 111?
Rating: 5
Summary: A must have!
Comment: ABSOLUTELY A MUST HAVE! It fills in tons of blanks and gives you so much more understanding of the whole fantasy story with out giveing you answers...unless you want them. It is totally planned and well laid out so that you have your choice of what you need or want to know (if you like to cheat) Even after you finish the game, the book is awesome to read!! Please get this book if you are going to play the game and read the intro!
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Title: Myst III: Exile: Prima's Official Strategy Guide by Rick Barba ISBN: 0761531602 Publisher: Prima Lifestyles Pub. Date: April, 2001 List Price(USD): $19.99 |
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Title: Myst (Value Series): Prima's Official Strategy Guide by Rick Barba, Rusel Demaria, Prima Development ISBN: 0761528946 Publisher: Prima Lifestyles Pub. Date: 19 April, 2000 List Price(USD): $9.99 |
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Title: URU: Ages Beyond Myst : Prima's Official Strategy Guide by Bryan Stratton ISBN: 0761544704 Publisher: Prima Games Pub. Date: 18 November, 2003 List Price(USD): $19.99 |
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Title:Myst 10th Anniversary DVD Edition ASIN: B0000AFWWH Publisher: UBI Soft Pub. Date: 11 November, 2003 List Price(USD): $19.99 Comparison N/A, buy it from Amazon for $19.99 |
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Title: Official Riven Hints and Solutions by William H. Keith Jr., Nina Barton ISBN: 156686691X Publisher: Brady Games Pub. Date: October, 1997 List Price(USD): $19.99 |
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