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Title: Trinity: Players Guide by Andrew Bates, R. Sean Borgstrom, Zach Bush, Richard Dakan, Evan Jamiesonk, Richard Meyer, John R. Snead, Alex Sheikman ISBN: 1565047680 Publisher: White Wolf Publishing Inc. Pub. Date: September, 1999 Format: Paperback Volumes: 1 List Price(USD): $22.95 |
Average Customer Rating: 4.5
Rating: 5
Summary: Essential to any Trinity player
Comment: The Trinity Players Guide is, IMO, the best Trinity sourcebook relesed so far. It lacks the color section previous Trinity books had, but its contesnt make up for this loss. Among other things, here you'll find: lots of info about the Aeon Trinity, on par with the Order info found in the Order/Region books; additional stuff about the Orders, which is especially useful if you don't own an Order's book or it hasn't been relesed yet; additional character creation material (merits and flaws, new abilities and backgrounds etc.); detailed information on Psi and Psi-related stuff; and a new, alternate Psi system, more flexible and complex than the one found in the main Trinity book (kinda similar to Mage).
Resuming, this book is fantastic: it isn't as pretty-looking as previous Trinity stuff, but it's essential to any serious Trinity player.
Rating: 4
Summary: Sci-Fi Fan, like RPG's with Psychic's? this is your game.
Comment: Trinity is set in the future after the the aberrants(super heroes gone haywire) came back. This RPG combines the white wolf system with a future setting with some of the most unique in rpg player accessable technology and psychic abilitys that make for a very intersting gaming session. I would reccomend this to any white-wolf fan looking for something other than grim dark supernatural of the world of darkness.
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