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Title: 3D Studio Max 2 Fundamentals by Michael Todd Peterson, Larry Minton ISBN: 1-56205-839-8 Publisher: New Riders Pub. Date: 01 December, 1997 Format: Paperback Volumes: 1 List Price(USD): $44.99 |
Average Customer Rating: 4.06 (34 reviews)
Rating: 2
Summary: Fundamentals? Hardly.
Comment: This book is very frustrating...if I have to read the word "powerful' one more time in reference to the program, I'm going to puke! I've used much more difficult 3D programs before...Lightwave, SoftImage and Imagine. What is it about this text that makes this... shudder...supposedly "powerful" program so difficult? The very first tutorial launches into no less than twenty-two (!) functions, some of which are extremely advanced and specialized tools that I know I'll never use again. (Q scale Noise Float?) All the tutorials should start from scratch. How am I going to learn how to perform tasks by scratch if the material on the CD starts them for me? There are files missing on the CD also. I'm a professional animator, experienced in both 2D and 3D mediums, and even when I skipped over to the animation section I thought I'd be covering familiar ground. Wrong! This book is written in such a convoluted way that even basic facts like frame rates (video vs. film) could hardly be more confusing. I could go on, but all I'll say is...don't try to learn 3D studio Max 2 with this book alone. You'll only be in for a world of hurt and frustration.
Rating: 5
Summary: Fundamentals is the best book for a first-time user.
Comment: Fundamentals has to be the best book for a first-time user of Studio MAX 2. I myself had never used the interface before and only after a few minutes I was creating objects and pieces of a scene. I feel that this book accomplished what it intended, and that was to provide a begining, fundamental book. The book has a vast 17 chapters dedicated to vital aspects of MAX 2. From simple geometry creation to applying textures and materials and finally to rendering and animation. The cover alone of the book is awesome. From reading how Steve Burkes created it made me excited to learn the ability myself. If you are new to MAX, Fundamentals is the first book you need to read. I could not imagine trying to figure MAX out without it. I probably would have given up and scrapped the dream of becoming a computer animator. Don't get me wrong. When you are done with the book, you are not going to be a master of MAX, but you will be a lot more advanced. I just ordered Inside 3D Studio MAX 2, Vol 1, and can't wait to get it.
Rating: 4
Summary: Very good book to start with, you want more, more, more
Comment: I really enjoyed reading this book. It makes you aware of the unlimited possibilities of Max, but nothing more. You keep wanting to know exactly how things can be done. It is a very good starter though. A little more attention could have been given to the material and mapping section. I really recommend this book to anyone who wants to get started seriously with 3D design.
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Title: Sams Teach Yourself 3D Studio MAX 2 in 14 Days by Paul Kakert, Dave Kalwick ISBN: 0672312689 Publisher: SAMS Pub. Date: 25 June, 1998 List Price(USD): $39.99 |
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Title: Inside 3D Studio MAX 2 by Mark Williamson ISBN: 1562058576 Publisher: New Riders Pub. Date: 18 March, 1998 List Price(USD): $59.99 |
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Title: Inside 3d Studio MAX 2, Volume III: Animation by George Maestri, Jeff Abouaf, Jason Greene ISBN: 1562058657 Publisher: New Riders Pub. Date: 02 June, 1998 List Price(USD): $54.99 |
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Title: 3D Studio Max R2.5 f/x by Jon A.(Jon Allen) Bell, Scot Tumlin, James Green ISBN: 1566047706 Publisher: The Coriolis Group Pub. Date: June, 1998 List Price(USD): $49.99 |
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Title: 3D Studio Max 2 : Effects Magic by Greg Carbonaro, Jeffrey Abouaf, Kim Lee ISBN: 1562058835 Publisher: New Riders Pub. Date: September, 1998 List Price(USD): $39.99 |
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