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Inside 3d Studio Max

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Title: Inside 3d Studio Max
by Steven Elliott, Jeremy Hubbell, John N. Jordan, Doug King, Larry Minton, Gene Ruda, Andrew Vernon, Philip L. Miller, Phillip L. Miller
ISBN: 1-56205-427-9
Publisher: New Riders
Pub. Date: November, 1996
Format: Paperback
Volumes: 1
List Price(USD): $59.99
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Average Customer Rating: 3.71 (28 reviews)

Customer Reviews

Rating: 5
Summary: Best book for 3D Studio MAX
Comment: Inside 3DStudio MAX At last!The book we all waited for.Inside 3DStudio MAX,writtten by Steven Elliot & Phillip Miller;authors of Inside 3DStudio Release 3 & 4.Some said that Inside series is better than the manuals.Well,to tell you the truth,they are quite right. The book is very well structured.It has 29 chapters,starting from explaining the core concepts of MAX,and ending in Network Rendering.Every chapter has its introduction and summary,that's very good 'cause you know what's the chapter about and the summary reminds you the most importants parts. It is not a book that throws you some tutorials only.On the contrary,the writers pay attention to general knowledge an animator must have.Mixing colors and light,story boarding,etc.. Every button is explained thouroughly in the book.It teaches you the best way to model and animate efficiently every model you can think of. Of course,it has some drawbacks.Material editor,Video Post,Space Warps & Particles are not explained in depth.Although there is a solution to that(in February 2 more Volumes will be published:Inside3DStudio MAX Volume II:Advanced Modelling & Material Editor,Volume III:Animation & Character Studio),who wants to buy 2 more books that costs 110$ additionally?(Answear:Me..:P).Another drawback is that the book has color photos only in the chapters that refer to Material Editor(although some will say that's no big deal).And the CD that is included with the book has 200mb of textures.O.k ,where's the drawback?:) Only a few of them are useful.90% of them are very artistic and extend beyond the needs of traditional animators.I think that whoever makes the textures(by the way Tim Forcade,who included textures in 3DStudio 4 Hollywood & Gaming Effects & Indide 3DStudio 4),should have in mind that animators need practical textures like wood,metals and stuff and not abstract paintings.... Inside is for the novice and for the experienced animator,and it is by far the No.1 if you want to master MAX. "Inside 3D Studio MAX should be a part of every serious animator's library"(Larry Crume,Vice President,Autodesk and General MAnager,Kinetix)

Rating: 5
Summary: Another Classic from the Masters
Comment: There's a thing common to all classic books: even if you've read one from cover to cover you discover something new every time you open it. Things that you glossed over earlier suddenly start to make sense. This book is no exception. Since 'Inside 3D Studio Rel. 3' the authors have provided an unique insight into the world's most popular 3D programs. This book raises the standard even further, providing enough grip for the novice and a treasure trove of knowledge of the professional. The best thing about this book is the explanation of the PRINCIPLES behind 3D Studio MAX. Instead of the 'do this-screen shot-do that' methodology, the authors have concentrated in the core ideas behind every tool and procedure. If you want MAX to be an extension to your right brain, get this book. Read it all the time. Do the tutorials. Keep referring to it for ideas. You'll discover what you were missing with other books -- the real goods on making MAX dance to your tune.

Rating: 2
Summary: Not for beginners
Comment: This was my first book that I purchased for learning 3d studio max.. I also bought the fundamental book too.. I've only flip through couples of pages then I put it away to collect dust. The exercise are hard to follow, they gave complete instruction for teaching you a certain command. But you wouldn't find motivation to delve in to the 3d world by building something that's meaningless. The book is only good for advance user as it'll teaches you how to press certain short cut keys and stuff..

I found this book hard to comprehend.. even if I'm a immediate user, I wouldn't picked this book, as this is so boring.. It teaches you how to do certain things, but don't tell you much why you are doing it, or why is it necessary to take the steps..

there are few other good ones out there if you are a intermediate user...

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Title: Inside 3D Studio MAX 3 Modeling, Materials, and Rendering
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Pub. Date: 27 September, 1999
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Title: Inside 3d Studio MAX 2, Volume III: Animation
by George Maestri, Jeff Abouaf, Jason Greene
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Pub. Date: 02 June, 1998
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