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Monstrous Manual (Advanced Dungeons and Dragons, 2nd Edition)

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Title: Monstrous Manual (Advanced Dungeons and Dragons, 2nd Edition)
by Doug Stewart, TSR Inc, Bonvillain, Gary Gygax
ISBN: 1-56076-619-0
Publisher: Wizards of the Coast
Pub. Date: July, 1993
Format: Hardcover
Volumes: 1
List Price(USD): $29.95
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Average Customer Rating: 4.25 (48 reviews)

Customer Reviews

Rating: 4
Summary: Well Written, and essential for every AD&D Dungeon Master
Comment: This product is a game necessity for a Dungeon Master(DM) of the Advanced Dundeons & Dragons (AD&D) Role-playing game. I would not recommend it for players whom never DM, it's not necessary, and it provides information players shouldn't have. For DMs the content of the book is excellent. More monsters and creatures than you'll ever need. Each beast is well discribed regarding appearance, habitat, life style, motivations, and several additional facts. I can not recomend this book enough. Anyone who is a DM or intends to be a DM, needs to have this book.

The only draw back of this book is the artwork. Most of it is quite good full color art, but I was hoping for excellence. The artwork isn't bad, but it does not live up to the excellence in the written context. That is the only reason this book receives a 4 star rating instead of a 5.

In summary, if you're a DM, get this book! If you just want read about weird and amazing ceatures, you'll enjoy this book. If you're an AD&D player who is looking to figure out how to beat the creature in your DM's latest adventure, stop trying to cheat.

Have fun and enjoy all the chaos AD&D has to offer. This book helps you do that!

Rating: 4
Summary: The required start for any beginner
Comment: This book is one of the core 3 books of the second edition AD&D, and as such it is required material for any dungeon master and very useful reading for beginning players. In the reviews below you can read about several good and bad things with this book, and they are summarized below:

a) content - the book contains the necessary basics for any game - orcs, goblins and the like. It also contains several offbeat monsters ( lammasu, giff) you could spinkle on top of your campaign if you like the sort of thing, and, finally, it contains a few useless super-powerful monsters that are there simply for the "wow factor" , such as the Tarrasque, tanar'ri, and other exotica. Of course by the time you can use those monstrosities you'll own many more volumes detailing the creatures of the multiverse. In any case, once you are past being interested in simple everyday kobolds, you should buy a different version of the manual or some of the annual compendiums.

b) format - I personally have nothing against book format. It's easier to use, it is more permanent in nature, and is much sturdier than the 3-ring binder pages, which were last released a long time ago and will never probably find their way into the mainstream again in the future.

c) usability - as far as I am concerned, the book is usable by the most of us. It could be better, but it is fine as it is, and the information is as expansive as could be published in the book's pages. Language is not too esoteric and the book by itself is fine reading.

Buy it as it is required. Move on later when you want more.

Rating: 5
Summary: FANTASY QUEST HAVEN...this is THE book to own!
Comment: Anybody who is really into or owns versions of the popular Dungeon Master(DM) of the Advanced Dundeons & Dragons (AD&D) Role-playing games should definitely make an investment into this book. Not only is it very detailed, and appropriately alphabetical, but lists complete data info on each monster through fantasy, mythology, or in some cases reality.

I was much of a fan of fantasy games until I started a collection of Sony PlayStation games, and with the technology that can knock your socks off nowadays, the visuals in monster morphing are great. When you reading through chapters you may discover certain things about monsters you never knew before. For instance the different varieties of dragons; not just the most common green, but the red, black, white, and blue, and the book details their attack status and breathing weapon. Like sea monsters? There is also hydras and whales.

Real die hard fantasy fans will have fun reading over the trolls, purple worms, cerberus, and scorpions. I seem to remember an older version of this book that also listed hornet wasps. Upon damage if a hornet gets its' wings burned off, the creature is not damaged, but is now flightless.

If you love DUNGEONS and DRAGONS from old Odyssey games, witchcraft, bats, and warlocks are also listed. I found information on Golems (Frankenstein's Monster for instance is a Flesh Golem), Mummies, and Vampires informative. Did you know werewolves aren't the only lycanthropes. The book is rich with information on weretigers, wereboars, wererats, and even werebears. There are also weredragons, but they aren't listed.

Definitely worth the investment, and I would highly recommend picking it up together with the ADVANCED DUNGEONS AND DRAGONS: VOLUME 4 and the MONSTROUS COMPENDIUM ANNUAL. This will make your game playing trivia complete!

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