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Title: The Complete Book of Elves: Player's Handbook : Rules Supplement (Advanced Dungeons and Dragons) by Colin McComb, Dori Jean Watry ISBN: 1-56076-376-0 Publisher: TSR Pub. Date: 01 January, 1993 Format: Paperback Volumes: 1 List Price(USD): $19.95 |
Average Customer Rating: 4.42 (19 reviews)
Rating: 5
Summary: If elves exist in your campaign world, YOU WANT THIS BOOK.
Comment: This is the best rules supplement I've ever seen-and I'm not kidding. This book has everything from elven mythology, to more detail on the elven subraces, to elven holidays. It also gives hints on how to play elves, and how other elves react to certain things. Any player who has even considered playing an elf should want this book, and any DM who has elves in his/her campaign world needs it. Elves are really one of the most intriguing demi-human races for AD&D, and this book shows you how to play your elf to the fullest.
Rating: 5
Summary: The author was a elf
Comment: That was what i and a fellow DM/player thought. Many things suggested really tip the balance in the favor of the elves.
From the basic meditation sleep, to the incredible elven archer. The author also suggests removing the level cap for elves(!) and doubling the xp needed.
Now as we all know, elven archers have mastery, dex, strength, magic arrow, magic bow and elven bonuses. This comes up to +4 to +19. The penalties to hit suggested by the book to balance the increased number of attacks are pretty useless in light of this. With a haste spell (1 year to an elf, so?). Attacks go up to 8. Try with an Articus Melee Manager. Contrast with a human fighter in terms of damage.
The bladesinger is another poor balanced class. Less so than the elven archer but...
All in all, you can get this book for information about elven lives(long and winding discourse) but think long and hard about any of the special abilities suggested.
Rating: 4
Summary: A dangerous weapon for the unweary....
Comment: The book gives a good overview to Elven life in general, altough
some of the information is not realy necessary for an accomplished DM.
Beware: If You realy plan to let Your players have their way with all the extra rules given (Str:19 for Sylvan Elves, Bladesinger Kit and Bladesong rules are the most notable),
You'll end up with a threshing machine that can easyly outdo
the rest of the group as a whole and won't be able to find a suitable challenge only too soon.
From level 7/8 onwards, a Fighter/Mage with the abilities mentioned above and equiped with a Stoneskin/Fireshield/Haste/
Mirror Image spell-combo becomes nigh-invulnerable in close combat and will deal out amazing amounts of damage.
So I recomend to be very carefull with these abilities.
In the hands of a strong-willed PC this book endangers the ballance of any campaign.
In the hands of an accomplished DM, it can give a lot more depth to Elven life and culture.
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