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Title: Myst by Broderbund ISBN: 1-55790-948-2 Publisher: Bbs Pubns Pub. Date: May, 1994 Format: Audio CD Volumes: 1 List Price(USD): $45.90 |
Average Customer Rating: 4.5 (18 reviews)
Rating: 5
Summary: Bad? No. Great? Yup. Uh-huh
Comment: OK....I have to say that I accidentally ruined my Myst experience. Don't buy the hint books, if you really want to love the game. If you need hints, go to an online hint guide or something, because you don't have to see it all at once. The game is great. Wonderful graphics, cool puzzles, great plot (we on the Riven Lyst are debating which is better, the plot of Riven or Myst. They are both cool). If you think this game is a normal computer game, think again. It's not. You can get addicted to other games, but not this one. You can't get sucked into other games, unlike Myst. At the beginning, you are literally sucked into a book. Speaking of books, I suggest reading the books that go along with this game. No, not the hint guides, the novels (Myst: the Book of Atrus, Myst: the Book of Ti'ana, Myst: the Book of D'ni) They explain all that is left a mystery at the end of the game. Which is a lot. Also play Riven. Many people eagerly awaited the sequel, and there it is. Buy both. I've finished them both, and I don't think any other game can top them, unless Cyan comes out with another game in this series. That I am waiting for.
Rating: 5
Summary: Myst plays fair and beautifully with the gamer.
Comment: Myst, beautifully crafted both in its graphics and in its game play, stands out because it plays fair. Its puzzles are quite challenging, but they are logical, fun, and solvable. The payoffs are superb.
The first puzzle in each of Myst's different worlds is to figure out what the puzzle is that you are supposed to be solving. That's delightful because you EXPERIENCE the world in real time exactly as your character would through your eyes and ears, not through text boxes and pixel hunting. You wander around unpopulated worlds and try to figure out how things worked when people remained, but the wandering is a fascinating discovery process rather than the standard study in patience. The discovery and attempt to understand these worlds (there are several that you will visit) is a joy -- one that never involves clicking on some ambiguous blotch of color to be told by a text box that you've found a key. Unless you pick up a book to read, there is no text. Slowly, you deduce what the puzzle is. When you solve a puzzle in this game, it feels more like an accomplishment than a relief. That is, I contend, extremely rare.
The puzzles are the fairest I've seen. They are always challenging but never designed to be unsolvable or illogical. It's the only PC game yet in which I found only one frustrating puzzle -- the one involving finding the right station for a train-like device. The solution was tedious. The other puzzles, although sometimes frustrating to figure out, left me appreciative of their clever and fair design.
Why is this game the top-seller of all time? Let's see. There are the well-conceived worlds, the ingenius story line, the gorgeous graphics, the subtle and brilliant use of sound, the ability to pull us into another world, the complete integration of the puzzles into the story line, and the innumerable wonderful details that made it apparent that this game was a slowly-baked labor of love rather than a half-baked rip-off created for a deadline.
Rating: 5
Summary: MYST- Sequel to Riven
Comment: Great Game! Graphics literally "take you there"! It's quite a challange but I loved every minute of it and hated when it was over.
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