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Gurps Steampunk

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Title: Gurps Steampunk
by William H. Stoddard, Alain H. Dawson, Steve Jackson Games
ISBN: 1-55634-605-0
Publisher: Steve Jackson Games
Pub. Date: March, 2002
Format: Hardcover
Volumes: 1
List Price(USD): $34.95
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Average Customer Rating: 4.33 (3 reviews)

Customer Reviews

Rating: 5
Summary: Great book, even if you don't care for the genre!
Comment: I highly recommend this book, even if you don't find the genre compelling. I may never run a victorian game, but I read the book from cover to cover. The writing is excellent and really captured my imagination. Stoddard evokes a marvelous setting, chock full of gaming potential.

Rating: 4
Summary: A bridge for Space 1889
Comment: Ever since the demise of the Game Design Work Shop. I have been looking for a conversion for my Victorian roleplaying. This book fills the gap. I, being an old fart roleplayer, have little time to do conversions. The original rules for 1889 where very simplistic. I wanted more meat. GURPS gives me that extra detail that I crave. The history and color supplied is very good, but of little use to me. The characters and tables were what I needed. Very well written, and to the point. many of these suppliments tend to lean to generalities, but this one focuses on the salient points.

Rating: 4
Summary: Full steam ahead!
Comment: I've been dying for this book for months, and let me tell you... it lives up to the expectations. It doesn't matter if you want to play a Jules Verne-esque Romantic Fiction romp or a James Blaylock Steam meets Spells dark comedy, this book will help it come true.

Essentially, this book makes the assumption that Victorian-era culture, morality, and society would not change much had the technological marvels been possible, and I tend to agree. The setting gives players and GMs a terrific overview of a mis-understood culture that is chock-a-block with gaming possibilities.

As an example, my playing group is using this book to re-create the Battle of Rourke's Drift... but the Prussian government has secretly armed the Zulus with advanced weaponry, in order to win an ally in the region. Is it plausible? Probably not. But is it fun? HECK, YEAH!

Never mind those "more-anarchist-than-thou" cyberpunks or "more-gothic-than-thou" Vampire gamers. Pick up GURPS Steampunk. Pick it up NOW. Trust me.

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