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Modeling a Character in 3DS Max

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Title: Modeling a Character in 3DS Max
by Paul Steed
ISBN: 1-55622-815-5
Publisher: Wordware Publishing
Pub. Date: 30 July, 2001
Format: Paperback
Volumes: 1
List Price(USD): $44.95
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Average Customer Rating: 4.37 (19 reviews)

Customer Reviews

Rating: 5
Summary: Best tutorial written
Comment: I gave this book 5 tars because I couldn't give it 6 or more
Big kudos for Paul Steed. Every tutorial on any subject should be written like this one. This book takes you by the hand and guides you through the process of creatig a low poly character leaving no stone unturned. Each page is loaded with visuals to illustrate exactly what your result should be at each phase.
In terms of writing style, if you closed your eyes for a moment you get the sense that Paul is right their with you, guiding you thru each step as a tutor and friend. Paul blends humor and an ability to simply the complicated.
This book and its CD content is "off the rack" and is the standard bearer for any tutorial on any subject that require visual.The only thing that could have possible made this book better is if the illustrations were in color (and that a stretch to find somethiong imperfect)as in the Freak Frank texture book by DAZ, I look forward to seeing something in the future from Paul on rigging and animating characters, character studio etc. I would buy any tutorial produced by Paul Steed without hesitation providing the same style is maintained

Rating: 5
Summary: Review of "Modeling a Character in 3DS Max"
Comment: "Modeling a Character in 3DS Max" by Paul Steed is by far the best book I've ever read on low poly modeling. I recommend this book to any newbie to low poly modeling. It is easy to follow and Paul Steed explores just about every way to model from using primitives, to using the booleen operation effectively. Go ahead and give it a try!

Rating: 3
Summary: A very extensive book but hard to follow...
Comment: This is a great book from Quake 3 legend Paul Steed and its incredibly detailed with sujects that range from pencil designs to skinning plus many other helpful tips and tricks along the way. Unfortunatelly the book fell short in the illustration department and its kind of hard editing every vertex, line, face and edge on a 1500+- polygon model with confusing black and white pictures. Atleast for me, a beguinner that doesnt understand edges very well. All in all this is a very complete guide from beguinning to end but unless you have nerves of steel or completely understand how to handle edges without relying too much on the illustrations i wouldnt reccomend it for everyone.

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