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Title: Mercurial (Shadowrun RPG) by Paul R. Hume ISBN: 1-55560-116-2 Publisher: Fasa Pub. Date: 01 November, 1990 Format: Paperback Volumes: 1 List Price(USD): $8.00 |
Average Customer Rating: 4 (1 review)
Rating: 4
Summary: Runners get involved with a music diva and her troubled past
Comment: Mercurial is a solid adventure for Shadowrun and worth getting even tough conversion work for the third edition will be neccesary. The adventure is split into two parts, the first involving the runners with Mercurial via her scuzzy manager Max, and the seconed half dealing with all of the nasty stuff that the runners are involved with by becoming to close to this person. The run has alot of versitility ranging from (big) gunfights to heavy decking to taking on some of the nastiest paranotmal types around (dragons anyone) . The thing that stands out more, though, is the opportunity for roleplaying as opposed to the movie style action. The plot is very NPC charecter driven. The motivations and desires of the people involved are realy what the story is about. This puts it a cut above the average "go steal the thingy" type adventure. What I liked about the run was the cool plot, the neat twists and the opportunity for the charecters to make a significant contribution to their reputation and bank accounts. On the other side, the foes can range from nasty to murderous. One wrong move and there will be street pizza for everybody so good planning is essential.
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