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The Dungeon Master's Guide

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Title: The Dungeon Master's Guide
by Gary Gygax
ISBN: 0935696024
Publisher: TSR Hobbies
Pub. Date: June, 1989
Format: Hardcover
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Average Customer Rating: 5

Customer Reviews

Rating: 5
Summary: Play 3rd edition all you want...but this is the best...
Comment: Yes I roleplay 3rd edition, but I know that this ... the 1st edition AD&D is the best there is. The rules are simple but strong enough to provide hours and hours of games. I would suggest that you get this and the player's manual (and the Monster manual 1 and 2 from G.G.). Have hours of fun in this game.

What's good about this game manual for DMs is that there are so many suggestions, explorations of the different faces of the game, enough to make the DM ready for most anything the players might throw at him.

Rating: 5
Summary: great artwork and text
Comment: The first edition of Advanced Dungeons and Dragons as deliniated in this fine DM guide far exceeds any of its poorly designed successors. The book will open up a new world for those willing to spend the time reading it. It is very readable...as a teenager I read the entire work cover to cover and became a DM. The Artwork is excellent and avoids the idiotic "comic strip" look that took over later. The 3rd edition works are the worst, the artwork is bad and the text is confused, lacking simplicity and directness. Purchase this instead. You will not be disappointed.

Rating: 5
Summary: It looks cool - like some kind of weird tome
Comment: I was given this book for Christmas in 1983 and have treasured it ever since. The version I have is the one with the Efreet on the front fighting some heroes outside the Fabled City of Brass on the Elemental Plane of Fire.

It has lots of appendices with cool things like dungeon dressing, tricks and traps, random monster encounters and even a random dungeon generator that can be adapted for solo play! The recomended reading appendix has led me to seek out the books of several authors who I would not otherwise have read.

The book is full of atmosphere, arcane ideas and oldschool art work. Gary Gygax likes to use interesting words like mileu and dweomer which makes it fun to read.

The DM Guide has plenty of ideas and advice that is still extremely useful for the modern version of the game.

And it looks cool - like some kind of weird tome.

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