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Title: Rifts Conversion Book 2: Pantheons of the Megaverse by C.J. Carella, Kevin Siembieda ISBN: 0-916211-68-1 Publisher: Palladium Books Pub. Date: September, 1994 Format: Paperback List Price(USD): $20.95 |
Average Customer Rating: 4 (5 reviews)
Rating: 5
Summary: Superior Gaming Supplement
Comment: I don't even use the Rifts system, but this book is a phenomenal supplement and well worth the purchase. It's chock full of information on the Norse, Greek, Aztec, Babylonian/Sumerian, Hindu, and other pantheons. (In the case of the Hindu entries, the authors take particular pains to note that the information presented is for gaming purposes only and is not meant to slight any of the real world faithful.) East Asian and African pantheons are notably absent, however.
Numerous gods and goddesses of varying levels of power are presented for each pantheon, complete with tons of statistics, motivations, goals, allies, items, and personality quirks. For most pantheons, the deities are divided into the good guys and the bad guys (the latter usually being war, pestilence, or death gods). In terms of the Rifts setting, a lot of these so-called human gods turn out to be vampire lords, alien intelligences, quasi-Lovecraftian horrors, extra-stellar beings, or cosmic manifestations. There's also background on the intentions of each pantheon, their relations with each other and the major powers of the Rifts universe, their attitude towards the embattled humans of Rifts Earth, and their geographic spheres of influence.
Also, several pantheons have one, or in some cases, two sets of imposters that are imitating them. (Not all of the "true" pantheons are fully active on Rifts Earth at this time, so in their absence, some opportunists are filling the void.) The fake gods are just as interesting as the true ones, being comprised of mutants, refugees from superhero worlds on alternate planes, alien warriors, amoral sorcerors, and amnesiac beings of unknown origin. Some of these imposters are acting for the cause of good, others are running gigantic scams.
This guide is extremely well written, edited very skillfully and tightly, and is packed with professional illustrations. It's definitely one of the best RPG supplements to hit the market in years. Certainly, it would make a great gift for that gamer friend of yours. Give it a try!
Rating: 5
Summary: An excellent book
Comment: This book is quite useful as far as these sorts of things go. I agree that gods shouldn't often appear in RPG games and directly take hands in affairs. However I also think that without using religion of some sort there basically is no game. No society on earth was godless, and neither should a good RPG be.
Rating: 1
Summary: munch, munch, munch
Comment: what did this book do to my game? well, it introduced two horrible things: the godling and the demigod. 'sure', you say, they're not that powerful? well, they're more powerful than a dragon hatchling, and no PC should ever have one of those as a character unless they're REALLY good at roleplaying. this book provides, sure, it does, good reading information and background info.. history, stories, etc. on gods and their pantheons, but fer god's sake (all of 'em) we don't need this! gods shouldn't even have to show their faces on rifts-earth as far as the PCs are concerned! this is a horrible book, and i resent CJ for even making it. there is little or no pertanant world or playable info in the entire darned thing anyway!
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