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Wildspace, Sja1 (Advanced Dungeons and Dragons Spelljammer Adventure)

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Title: Wildspace, Sja1 (Advanced Dungeons and Dragons Spelljammer Adventure)
by Allen Varney
ISBN: 0-88038-819-6
Publisher: Wizards of the Coast
Pub. Date: 01 February, 1990
Format: Paperback
List Price(USD): $8.95
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Average Customer Rating: 4 (1 review)

Customer Reviews

Rating: 4
Summary: Wildspace....You make my heart race!
Comment: The wildspace adventure is an excellent introduction to the Spelljammer game system.

The adventure starts in any town in the adventurers campaign world and hooks the players straight away with a mission to save the entire world (literally). From this point on the players are whisked off into wildspace and introduced to a whole knew way of playing AD&D.

The adventure leads the players into the largest and most spectacular dungeon ever created (although the campaign will be greatly benefitted if the Dungeon Master spends alot of time fleshing out the various 'rooms' into mini adventures).

The main protagonist is a suitably impressive character, who also provides an excellent twist to the plot, and the final confrontation will make your players sweat with anticipation.

Wildspace is a superb way to 'suck and see' Spelljammer...if the players don't want to continue careening around the spheres you can easily deposit them back on their home world. But if your players are anything like mine then you will be in for a long space-ride.

To summarise then, Wildspace could be one of the most challenging and certainly the most memorable adventure your players will have for years to come. The adventure will only acheive it's true potential, however, if the DM is prepared to spend a fair amount of time fleshing out the encounters and adding subplots of his or her own.

A truely cosmic adventure!

Reviewed by Jeff Beck.

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