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Drawing Dynamic Comics

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Title: Drawing Dynamic Comics
by Andy Smith
ISBN: 0-8230-0312-4
Publisher: Watson-Guptill Pubns
Pub. Date: 15 April, 2000
Format: Paperback
Volumes: 1
List Price(USD): $19.95
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Average Customer Rating: 3.69 (13 reviews)

Customer Reviews

Rating: 4
Summary: Better than the others, so far...
Comment: Granted this book isn't particularly special and covers pretty much the same sort of basics, fundamental principles, etc, as a lot of the other 'how to draw comics' books out there - it's a bit different and somewhat better by comparison. It's extremely tough to find a good 'how to...' book out there that covers both basics and more advanced areas which is also helpful and satisfying for most people with different needs for it. I have searched many bookstores and I found pretty much the same sort of thing every time. In the end I thought of which one was more informative, precise and practical without being overly stressful, repetitive or boring. One that didn't rely on flashy colourful examples or reference material that looks great but doesn't really guide you in the right direction. I thought this one was one of the better ones, if not the best. I thought some of the other books really focused more on the finished product and work which was appealing, slick and contemporary-looking - but there wasn't much of a guideline for how to achieve those sort of results. They sort of suggested that most serious comic-drawers draw in the same style. This one isn't really an exception in that way, the same sort of old-fashioned aesthetics and ideals apply. However, I felt this book covered most areas further and the points were not as strict or stubborn. Anything you learn from this book can be loosened and applied to your own individual style. I also felt that this book was easier to understand, adventurous and fun. This is one of the best 'how to...' books so far. It explores most areas further than the other books and introduces new themes. It's probably not what some comic-drawers are hunting for but it's better than most the others
(that are more accessible) and it's also excellent for those who want to recap a lot of things.

Rating: 4
Summary: Got Technique?
Comment: Andy Smith has put together a truly solid reference for those who are looking to improve the quality of their comic book artwork. The sample characters he uses to demonstrate figure drawing are excellent examples of the "modern superhero/superheroine" style.
Using basic form-blocking methods to establish proportion he shows how to then add the sleek and well-defined musculature typical of the most popular comics today.

Other areas of instruction include light and shadow, 1,2 and 3-point perspective, page layout, choosing "camrera angles" for panels, composition and visual pacing/flow through a page. Other sections detail scripting and script types, inking techniques/tools, and an epilogue page about breaking into the industry.

All in all, this book is a pleasure to work from. I highly recommend it as a desk reference for anyone starting out and also for those who want to return to basics and rediscover what makes the difference between great comics and those that collect dust on the shelf.

Rating: 5
Summary: Wonderful with Clear Instructions
Comment: Helping my friend wither her online comic got me interested in drawing people, too. I read through Bridgman's Anatomy and tried my hand at it, but the classical style - beautiful as it is - didn't quite click with me. That's why Andy Smith's book was such a find. I've drawn animals, plants, fantasticals, etc all my life and starting out with people was really intimidating. They rank with horses for difficulty, but this book breaks it down into simple steps. The clear cut instructions make human anatomy all the more attainable.

Some valuable lessons in anatomy are skipped, but that's forgiveable b/c it really is too much for a comic book guide to cover. Besides, there are plenty of resources out there that can supplement these lessons. It's probably helpful to have more than one book anyway, since it gives you access to a wider range of styles.

Another helpful part was the way he had a wide variety of angles on the torso and waist boxes, then used these examples with the musculature. It really helps the reader follow along with the process.

A lot of people have mentioned this book isn't good for beginners, but this is my first time drawing people and I'm really liking the results. Then again, I've had a lot of practice and prep with drawing...so yeah, just another POV. Smith's book supercedes Lee and Buscema's How to Draw Comics the Marvel Way since it incapsulates a lot of what their book covers along with more in-depth lessons on faces and inking. A sort of two for one - although HDC the Marvel Way has a lot more examples of foreshortening and gesture drawing this book could benefit from. For someone who already has a collection of these How-To's going, some of this book could be redundant (or they could be helpful! who knows?), but for a beginner like myself, it gives a concise overview of the basics that is extremely helpful.

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