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Children of the Mind

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Title: Children of the Mind
by Orson Scott Card
ISBN: 0-8125-2239-7
Publisher: Tor Science Fiction
Pub. Date: 15 June, 1997
Format: Mass Market Paperback
Volumes: 1
List Price(USD): $7.99
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Average Customer Rating: 3.67 (168 reviews)

Customer Reviews

Rating: 5
Summary: The best "Ender" volume yet!
Comment: This series has "grown up" as I have. I read Ender's Game for its space opera value, and enjoyed Speaker for the Dead for its dialogic nature (religion, science, and reality). Xenocide left me hanging, but I had grown into its "philosophical" nature, and Children of the Mind was just the ending this series needed. It brings the Ender saga to its perfect resolution, offering some of everything we have come to expect from Ender, yet a thoroughly unexpected ending. This book was a wonderful read, and I recommend it to anyone who loved Ender the Warrior (Ender's Game), Ender the Speaker (Speaker for the Dead), or Ender the Philosopher (Xenocide), Card brings all of that together in this climactic volume.

Rating: 4
Summary: A *must* for any Ender fan!
Comment: The fourth and final installment of the Ender saga continues where Xenocide left off. Lusitania is in imminent danger of destruction by the Lusitania Fleet, dispatched by Starways Congress 20 years earlier. The inhabitants of Lusitania, humans, piggies, and buggers alike, are busily boarding spacecraft and leaving to colonize other, far-off worlds in a last ditch effort to save their respective species. Meanwhile, Ender, through his offspring, Peter and Val, created in Ender's trip "outside" at the end of Xenocide, traverse The Hundred Worlds as they try to influence the thinking of Starways Congress to withdraw the Fleet and prevent a Second Xenocide. All the while, Ender himself lies weak and ill back on Lusitania in the company of his wife and sister. Unable to sustain itself as three entities, Ender's soul searches for a single manifestation. But which one? Jane as well, having been discovered and considered a "virulent program", confronts the concept of "death" in human terms after "living" for 3000 years. She too must find a manifestation if she is to continue. A brash, young Fleet commander makes for a suspenseful ending. This book is an ABSOLUTE read for those that have completed the first three. If, however, you are just discovering Ender, the beloved boy-general, be certain to start with Ender's Game and read all four in chronological order. You won't be disappointed

Rating: 3
Summary: A good ending...not great, but good
Comment: Card is one of my favorite authors. The only reason he's not my declared favorite is just because I haven't read everything by him yet. The Ender series stands as my favorite serious sci-fi series; I hold that Card serves up the perfect formula of adventure, levity, technical science, technically skilled writing, and just plain fun. The second half of the Ender series is noticeably more self-indulgent than the first. It seems stuck in that twilight zone where it might have been better if it were shorter, but everything seems to be vital to the storyline!

While not as gripping as the previous installments, I found the continued development of Ender and his doppelgangers satisfying, but I would have liked more about Novinha (though I can always refer back to Speaker) and some of the others. Card's ideas are still fresh and engaging; I thought the ending was well-done (after all, how DO you end such a stellar series? The pressure was immense and he came through), and furthermore, Card had the intelligence to know when to quit - to know when the story is over and not try to drag it out forever just to make more money. My hat's off to him - this was a great series, the ending is exemplary; not too long, not too short. And now it's on to Ender's Shadow.

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