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Bastion of Broken Souls: An Adventure for 18th-Level Characters (Dungeons & Dragons Adventure)

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Title: Bastion of Broken Souls: An Adventure for 18th-Level Characters (Dungeons & Dragons Adventure)
by Bruce R. Cordell
ISBN: 0-7869-2656-2
Publisher: Wizards of the Coast
Pub. Date: February, 2002
Format: Paperback
Volumes: 1
List Price(USD): $9.95
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Average Customer Rating: 5 (2 reviews)

Customer Reviews

Rating: 5
Summary: Excellent adventure
Comment: The Bastion Of Broken Souls is one of the exciting adventures I ever saw.
It captures your imagination and curiosity from the start. PCs will find themselves drawn into the story with ever more exciting scenes and NPCs. The whole adventure is colorful and spans over exotic places and worlds. The encounters are unique and gives the PCs a sense of heroism all the time. Players will feel they are in the the center of occurrences and that everything they do has an impact.
One of the most important things about this adventure is the NPCs' AI. When I say AI I don't only mean how the NPCs act and behave, but their actual statistics are wise and intelligent. Many adventures, that claim to be a high level adventures, use only average NPCs, but here you will find that a lot of time and consideration were put to make those character truly deserve their level. After all PCs always get the best of what is offered to them, so why not NPCs?
But it's not just statistics, it's characteristics and role-play of the NPCs that makes them really interesting (if played well by the DM).
All in all it is one of the best adventures for 3rd edition. Try it!

Rating: 5
Summary: Masterful Execution
Comment: This is an exceptional module. Functioning as a stand-alone product or as the culmination to the showcase series, it is coherent and consistent. The plot line and settings are genuinely exciting, and the multitude of powerful and intelligent opponents will keep players engaged to a greater extent than the majority of off-the-shelf adventures. As they ferret out their nemeses, characters will journey across multiple planes, including some truly exotic locations. Additionally, they will have many opportunities to exercise all of their high-level abilities; in fact, they will have to in order to succeed.

Bastion is designed for 18th-level characters and their allies - a basic four-character party will be trounced. Good players will likely find their characters reaching epic levels by the end of the adventure, and a handy subset of the epic rules is provided to accommodate that. In fact, only the core rulebooks are needed to play, although the Manual of the Planes can come in handy if players wander a bit. DMs will appreciate being able to use the module as-is fairly easily, although it readily lends itself to branching and decorating. I can only imagine this is what the game designers had in mind when they first set out to create the showcase series - it's a pity they couldn't all be this good.

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