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Psionics Handbook (Dungeons & Dragons Supplement)

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Title: Psionics Handbook (Dungeons & Dragons Supplement)
by Bruce R. Cordell
ISBN: 0-7869-1835-7
Publisher: Wizards of the Coast
Pub. Date: 01 March, 2001
Format: Hardcover
Volumes: 1
List Price(USD): $26.95
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Average Customer Rating: 3.47 (53 reviews)

Customer Reviews

Rating: 1
Summary: The epitomy of crappity crap
Comment: For One, Psionics has no place in fantasy

For Two, d20 did a horrible job of trying to craft it

For Three, why didn't they just make Mind Flayers have spell like abilities? What the hell is wrong with that?

I wouldn't pay $20 for this book, and I damn sure wouldn't pay $30.

Rating: 2
Summary: Buy with caution
Comment: The psionics system is okay, except for the extremely lousy prestige classes and the fact that psychic warriors don't get bonus power points. For prestige classes for the spellcasters, most add to the caster level of the base class giving you more power, but these don't making them virually useless.
For example, the Meta-mind prestige class is supposed to be all about "power points to burn" actually ends up with fewer power points and less power than sticking with the psion base class. The psychic warrior is probably the only base class with spells/powers that does not get extra slots (or power points) for having a high attribute; no explanation is given for this wacked-out exception to the rule. Finally, do NOT buy this if you just want the supposed "free 3.5 upgrade on PDF" like I did; the upgrade has to do with other books like the Fiend Folio and the Manual of the Planes, not Psionics; I don't know why it's even mentioned in connection with this book. When the real 3.5 version comes out in April 2004, hopefully they will fix the egregious errors mentioned above as well as the stupid typos. They should also allow for trading powers out like the sorcerer and bard.
Anyway, this was good first effort on a more balanced system for psionics; it is absolutely nothing like the 2nd edition version where powers will randomly fail on you but they aren't quite as powerful although mind blast may strike you as being too cheap and too powerful (blame it on the mind flayer).

Rating: 2
Summary: A sick joke
Comment: I was a big fan of 2nd Edition psionics. My favorite class to play was psionicist. But with 3rd Edition, psionicists have become nothing more than wimpy mages.

Now, I like the idea of a psychic warrior. That is the one thing the book did right.

However, WotC foolishly claims that psionics is magic, when it is inherently not. They then give the "psion" all the weakness of a sorceror, but with none of the raw power. Psionics is now nothing special. They claim it was for balance, but I think the problem lies on those who do not wish for psionics to have a chance on stepping on wizards' toes.

Instead, if you want psionics, I must recommend using "Forbidden Kingdoms" instead. Their psionics systems use the skill d20 mechanic instead of the magic mehcanic, and works much better and truer to psionics than this...book.

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