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The Speaker in Dreams: An Adventure for 5th-Level Characters (Dungeons & Dragons Adventure)

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Title: The Speaker in Dreams: An Adventure for 5th-Level Characters (Dungeons & Dragons Adventure)
by James Wyatt
ISBN: 0-7869-1830-6
Publisher: Wizards of the Coast
Pub. Date: 13 January, 2001
Format: Paperback
Volumes: 1
List Price(USD): $9.95
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Average Customer Rating: 3.21 (14 reviews)

Customer Reviews

Rating: 5
Summary: Best City Adventure I've Seen
Comment: This adventure kept my party busy, hurting, and confused
for weeks! There are so many things going on at the same
time that the adventurers just kept running all the time...
I heartily recommend this module for DMs and parties who want
a change from dungeon crawls and wilderness treks. Most of
my players have hated "town" for years, but Speaker in Dreams
has shown them how fun it can be. And it's helped to show
me an interesting and fun way to run an adventure in "town".

Rating: 5
Summary: Well-designed.
Comment: This is a definite change of pace from Sunless Citadel and Forge of Fury, but in my opinion it's a good and refreshing change. For the Adventure Path, it's the right time to introduce players to a city-based adventure. The author does his work well in using a story-based design. There's a lot that can be fleshed out and customized in the town to match any specific campaign, making it an easy fit as with the previous two modules. All in all, a great follow-up. This series is three for three as far as I'm concerned and I'll definitely be ordering the next to see if the streak continues.

Rating: 5
Summary: Highly engaging city adventure
Comment: If there was one bad thing to say about this adventure, it's that it was too good!

The DM has to work hard to get the full value of this module because there is so much going on at the same time. The reward is well worth the effort though, as your players will light up at the feeling of being immersed in a city where things are going on all around them whether they are looking or not.

This story-driven adventure is a nice change from an event driven dungeon where sometimes you get the feel that the monsters were "in stasis" waiting for PC's to show up and deal with them.

This adventure is full of plots, side-plots, plot-twists, rumors, and red-herrings and it is a lot of fun for the group to try and separate fact from wives tale, important from meaningless, to slowly uncover the trail that leads to what is really going on.

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