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Core Rulebook (Star Wars Roleplaying Game)

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Title: Core Rulebook (Star Wars Roleplaying Game)
by Bill Slavicsek, Andy Collins, J.D. Wiker, Michael A. Stackpole
ISBN: 0-7869-1793-8
Publisher: Wizards of the Coast
Pub. Date: 01 November, 2000
Format: Hardcover
Volumes: 1
List Price(USD): $34.95
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Average Customer Rating: 4.03 (62 reviews)

Customer Reviews

Rating: 5
Summary: Not Just Great On Its Own, But A Vast Improvement
Comment: I actually own both the original core rulebook and the revised core rulebook, and wow is there a heck of a difference. First of all get this book even if you are not going to be running a game of Star Wars yourself. This book has resource upon resource for the player to draw on, which will help save the Game Master time and energy and allow the GM to focus more on the game.

Improvements? Changes in the system! It's no longer a simple derivative of 3rd Edition D&D, it is growing in it's own direction. Also, there are prestige classes which were not there before.

There is so much in here of worth just for players, and for Game Masters, this update is a must. It has many things that will allow you to help the players understand the game, and gives ideas for campaigns, etc.

The current GM for our game is using this book, and he thinks it is great too.

Are there things left unexplained? Sure, it's just a general start into the roleplaying universe of Star Wars. There's other books for more specific things like time periods or ships/weapons or Jedi/Sith related questions.

And that is why it is a 5 star book for me. Because it covers the bases it needs to cover.

Rating: 5
Summary: Chock full of Jedi goodness...
Comment: Holy cow!! This is one well done gamebook!! First off, it is graphically splendid, and it really captures the feel of the Star Wars universe. Secondly is the use of the D20 system adapted from D&D 3rd. I am a huge fan of the original West End Games system and had my doubts that a class and level system could be flexible enough to play the diverse types of characters that live in the Star Wars galaxy. But even an old grognard like myself has to admit that it works, and with the multiclassing rules, you can have exactly the kind of character you want. I especially enjoy how Force skills are treated exactly like more everyday skills, making the system more consistent. And you can be the bad guy..Did I mention you can play the bad guys? See what life is like on the other side of the Force for a change.. A minor flaw includes the very clever graphical layout, which looks really cool, but can sometimes make the information within more challenging to read and use. But other than that I really like this product. If you liked the old game, buy this game. If you like gaming but have never tried Star Wars, buy this game. If you like Star Wars but have never gamed, buy this game. It is a little pricey at $34.95, which is nearly twice as much as WOTC's Dungeons and Dragons books, but hey, this book is packed to the gills with information and is the only book you need to play the game. But enough typing. I have characters to make and adventures to cook up for my unsuspecting players!! Bwah ha ha!!!

Rating: 5
Summary: All I had hoped for and more...
Comment: Five stars, hands down, this book had everything my friends and I needed not only to play, but to learn Star Wars RPG. I've played D&D and other Rpg's, but this book had all the tools needed not only for experienced GM's but also ew ones who don't have a clue what their doing, and with Amazon's markdown, it was too good. I reccomend this book to all serious about the game. WELL WORTH IT!!!!!!

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