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Living Greyhawk Gazetteer (Dungeons & Drangons: Living Greyhawk Campaign)

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Title: Living Greyhawk Gazetteer (Dungeons & Drangons: Living Greyhawk Campaign)
by Erik Mona, Frederick Weining, Gary Holian, Sean K Reynolds
ISBN: 0-7869-1743-1
Publisher: Wizards of the Coast
Pub. Date: November, 2000
Format: Paperback
Volumes: 1
List Price(USD): $26.95
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Average Customer Rating: 4.13 (15 reviews)

Customer Reviews

Rating: 4
Summary: Always leave them wanting more?
Comment: Overall, I think this is an excellent sourcebook. I can't compare this to previous boxed sets, for two reasons: 1) I'm relatively new to Greyhawk; and 2) just about every campaign product more than 2 years old is now out of print. But here's my quick rundown.

The Good -- At 192 pages, this is a very comprehensive guide. It's organized in much the same way as the D&D Gazetteer, only in much greater detail. While a lot of this material (especially the history of the Flanaess) has been covered previously, the country descriptions make up the heart of the book. You get at least a full page for each country, breaking down the cities, religions, politics, economy and more. Want the stats for the head of one of the noble houses of Ahlissa? It's here. Wondering how many orcs live in the Pomarj? No problem. The section on Greyhawk's pantheon of gods is equally in-depth, expanding on the information in the Player's Handbook. I also thought including the color heraldry for each country was a nice touch. The world map is essentially a larger version of the D&D Gazetteer map, only with hexes and more cities indicated. Good, but not great.

The Bad -- There's more here on the organizations of the Flanaess than in the D&D Gazetteer, but nowhere near enough as far as I'm concerned. For example, I figured the Knights of the Hart would be treated like a prestige class. However, there are no guidelines or prerequisites for characters to join such groups. It simply says they're actively searching for new members. While this may be covered in an upcoming product, it should be here.

The Ugly -- I have mixed feelings about Wizards of the Coast turning over Greyhawk to the RPGA. Putting the campaign world in the hands of players is a good thing. (After all, players sustained Greyhawk while TSR was neglecting it.) At the same time, it seems like some details are being reserved for the Living Greyhawk campaign. And that's not for everyone. Greyhawk adventures once made up the heart of D&D. I'd hate to see such a rich product line dry up completely.

If you like campaigning in the world of Greyhawk, this is probably an essential buy. Taken as a whole, it's extremely well-done and deserves a strong recommendation. We'll just have to see if there's more to come.

Rating: 3
Summary: It just depends on who you are
Comment: If you are new to D&D, this is a good, safe buy. Even if you are just waiting for Forgotten Realms to come out, this is a very entertaining read and is chock full of ideas for adventures in any world. However, if you have been a fan of Greyhawk for a long time and/or have spent lots of money on older source matierial, then this book is probably a waste of money (and a good bit of it at that ;p) The section on the gods at the end is very useful, but if that is all you want, just take a notebook and the book to a dark corner in your gaming store... did I say that out loud?

Rating: 5
Summary: Mona and Holian are spot on.
Comment: In the long history of the Greyhawk canon there are many books that shine, and this is no exception. The writing duo of Mona and Holian is simply brilliant; they approach the matter of Greyhawk with the utmost care, detailing every aspect of change over the last twenty years and proving what a deeply engrossing world Greyhawk truly is. You'll spend many hours enjoying this book. Let's hope for another Greyhawk release soon.

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