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Title: Reverse Dungeon (Advanced Dungeons & Dragons) by John D. Rateliff, Bruce R. Cordell ISBN: 0-7869-1392-4 Publisher: Wizards of the Coast Pub. Date: May, 2000 Format: Paperback Volumes: 1 List Price(USD): $17.95 |
Average Customer Rating: 4.4 (5 reviews)
Rating: 4
Summary: A Nice Diversion
Comment: This book allows the players to make up monster PCs to defend their homes from invading adventurers. The first part of the module casts the players as goblins, defending their warrens on the top level of a dungeon. If they are successful in repelling the dreaded do-gooders, they trade up their goblins for more powerful bad guys to fight more powerful adventurers on deeper levels of the dungeon. If your players are willing to step out of their usual characters, this adventure could be a lot of fun.
There's no real possibility of carrying on a long campaign with this book, though. The players can expect a high mortality rate with their goblins, and shouldn't get too attached to them anyway, since they drop them later for the bigger monsters. I think the ideal use for this adventure would be to serve as a diversion from an ongoing campaign, or as a break between adventures.
The invading adventurer NPCs are fairly weak at the beginning of the adventure. I would recommend beefing them up a bit, or making up completely new characters to pit against your monster PCs. The adventurers that come along later are more on par with normal PC adventurers, and can hold their own reasonably well.
If your campaign needs a break, or even if you're just in the mood to try something different, I recommend this module.
Rating: 4
Summary: Old idea but decent execution
Comment: The whole book is based on the idea of having monsters defend their homes from the dang humans and such who always come to stomp on them for no clear reason. Although this idea has been around for quite some time, it was even introduced in Dungeon magazine and Polyhedron back in the late 80's, the actual execution of the idea in this book is quite nice.
Rating: 4
Summary: many options opened
Comment: I throughly enjoyed this book, it has opened of several options. Such has running a dual group, one playing the "good" guys and another who wishes to play the "bad" guys. I plan to incorporate this into my campaign.
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Title: Ghostwalk: Campaign Option (Dungeons & Dragons Setting) by Monte Cook, Sean K. Reynolds ISBN: 0786928344 Publisher: Wizards of the Coast Pub. Date: 28 June, 2003 List Price(USD): $34.95 |
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Title: Dungeon Master's Guide: Core Rulebook II (Dungeon & Dragons, Edition 3.5) ISBN: 0786928891 Publisher: Wizards of the Coast Pub. Date: 18 July, 2003 List Price(USD): $29.95 |
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Title: Miniatures Handbook (Dungeons & Dragons Supplement) by Jonathan Tweet, Bruce R. Cordell, Skaff Elias, Michael Donais ISBN: 0786932813 Publisher: Wizards of the Coast Pub. Date: 08 October, 2003 List Price(USD): $29.95 |
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Title: Fiend Folio (Dungeons & Dragons Accessory) by James Wyatt, Eric Cagle, Jesse Decker, James Jacobs, Erik Mona, Matthew Sernett, Chris Thomassen ISBN: 0786927801 Publisher: Wizards of the Coast Pub. Date: 03 April, 2003 List Price(USD): $29.95 |
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Title: Player's Handbook: Core Rulebook I (Dungeons & Dragons, Edition 3.5) ISBN: 0786928867 Publisher: Wizards of the Coast Pub. Date: 18 July, 2003 List Price(USD): $29.95 |
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