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AD&D(r) Forgotten Realms(r) Skullport

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Title: AD&D(r) Forgotten Realms(r) Skullport
by Joseph Wolf, Julia Martin
ISBN: 0-7869-1348-7
Publisher: TSR Hobbies
Pub. Date: 01 June, 1998
Format: Paperback
Volumes: 1
List Price(USD): $18.95
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Average Customer Rating: 4.25 (4 reviews)

Customer Reviews

Rating: 4
Summary: More info than undermountain box
Comment: I liked this a bunch. It will help in any campaign. The descriptions were well done of the different areas of skullport and I liked the discription of the river channels. It was much easier to figure out how to prevent folks from just invading skullport and why the Lords allow it to exist below the city of Waterdeep. It was useful in finding out the spy network from Waterdeep that exists here also. If you are looking to have an undermountain campaign this book is a MUST. It will allow your PC's to have a city to interact in without drudging all the way to Waterdeep, another 3 levels up.

Rating: 4
Summary: Great book but the price is a few bucks too high
Comment: The art in this book is amazing. It is a must if you are running a campaign in Undermountain. Compared to the few paragraphs written about Skullport in The Undermountain boxed set series this book blew me away. It tells about many NPCs and taverns; it also provides some great pictures to give you the feel of the Underdark. The only problem I have with this book is the price, although it is jammed full of information it still isn't very long, and there are no maps. I think maybe the book would be better priced at $15 instead of $20.

Rating: 4
Summary: If you ever plan to strand your PCs in a dangerous place,...
Comment: then buy this accessory. Skullport is the perfect place to be used by a fiendish DM or anyone looking for trouble. This place is lovely in a unique sort of way: the concept is pulled off masterfully and is very well thought out. The text is good but not so full as to stifle any hope of DM creativity ( which means you can glue bits and pieces of Skullport to your own home-made campaign). The graphics are dark and moody. One thing I can gripe at is the unstable binding for the books and booklets, which will fall apart easily. Also, as it is, Skullport is an awfully small place to forever wander, and as your players at some point will wander out of it (probably sooner than later), I don't see this one being replayed too often. Buy it if you like this sort of thing.

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