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Title: AD&D(r) Silver Anniversary, Return to the Keep on the Borderlands Adventure, by Bill Slavicsek, John D. Rateliff ISBN: 0-7869-1327-4 Publisher: Wizards of the Coast Pub. Date: June, 1999 Format: Paperback Volumes: 1 List Price(USD): $12.95 |
Average Customer Rating: 4.09 (11 reviews)
Rating: 4
Summary: Excellent ! - with a few simple corrections.
Comment: Extremely fun to play! I highly recommend this for experienced and novice player alike. "AD&D Silver Anniversary, Return to the Keep on the Borderlands Adventure", is a particularly well done rewrite of the classic original. The keep itself is described in plentiful detail, including numerous NPC descriptions. The area immediately surrounding the Keep is also well described with more than enough potential encounters to keep your players busy for quite some time. And the description of the Caves of Chaos, just a hop from the Keep, is very well written and an enjoyable read. This adventure module is certain to provide many sessions of fun and challenging play, and is definitely worth the money.
There are a few problems, however, which is why this only gets a 4 star review. First, the artwork dispersed amongst the text is pathetic. But that's a minor issue. More importantly, there are several inconsistencies that old Greyhawkers will surely notice. For instance, the location is not quite right, and the background for a few NPCs strongly conflicts with Greyhawk history. Additionally, a few of the potential encounters could easily wipe out a low level party, leaving all characters dead, or severely injured (missing limbs, etc.). Fortunately for you and me, some individuals were kind enough to publish "fixes" for the Return to the Keep on the Borderlands. The article is in an on-line journal called the Oerth Journal. It is a Greyhawk journal where DMs (and players, I suppose) write articles about Greyhawk. In the most recent issue, someone modified the new Keep on the Borderlands to make it a bit more survivable for low level characters, and to fit with actual Greyhawk canon material. No, it does not contain the complete module, that would be illegal, only suggested re-writes for a few paragraphs, and a great suggestion for more appropriate placement of the Keep in the World of Greyhawk.
The URL for the site is: http://members.xoom.com/cogh/ This is the Council of Greyhawk website. The Oerth Journal that has this article is OJ#11
With the corrections in this article this module would easily receive a 5 star rating, with out hesitation. As I stated, I strongly recommend you purchase this most excellent Adventure Module, sure to be enjoyable for months. And stop by the above mentioned web site to obtain the few fixes that will make this module truly outstanding!
Enjoy the Chaos!
Rating: 3
Summary: not as good as the original - but a hard act to follow
Comment: Let's face it, for most of us who grew up playing D&D 20 odd years ago, the Keep on the Borderlands was the first adventure we all played. I was really looking forward to this re-write because i'd played the original so many times my PC's knew it back to front: eg, (DM)"you see a pair of shapely legs around the corner" - (PC)"look out, it's that Medusa again!!". So taking your players through this adventure is certainly a surprise for returning players. The background of the keep and recent developments in the area are great additions to the original module. Criticisms are that it is a bit too hard for 1st level players, and the silly Minotaur maze which somehow got excavated within the existing caves without anyone noticing. I just ommited that part entirely. In summary, a good game but not as good as the original.
Rating: 3
Summary: It's good, not great, but good
Comment: "Return to the Keep on the Borderlands" is a good, challenging adventure. Being a reformation of the original adventure that came with the original boxed set of the D&D game, it helps new gamemasters at their craft.
However, Yeomary was one region I needed more detail on, but the detail about the keep wasn't lacking at all.
It's a challenging adventure for player characters played by dungeon hackers, but those players who wants a great plot will have to depend on the DM to provide it.
Other than that, the adventure is awesome. And this is coming from a guy who started roleplaying in D&D at age twelve (1986). I highly reccomend it to any one who wants a good night of casual play.
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Title: Return to White Plume Mountain: Silver Anniversary by Bruce Cordell, Bruce R. Cordell, Penny Williams ISBN: 0786914343 Publisher: Wizards of the Coast Pub. Date: November, 1999 List Price(USD): $12.95 |
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Title: Against the Giants: The Liberation of Geoff (Advanced Dungeons & Dragons) by Sean Reynolds ISBN: 0786914130 Publisher: Wizards of the Coast Pub. Date: August, 1999 List Price(USD): $17.95 |
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