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Marvel Super Heroes Adventure Game

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Title: Marvel Super Heroes Adventure Game
by Bill Olmesdahl, Michele Carter, Mike Selinker, Steven Brown, Selink, Steven Brown, Bill Olmesdahl
ISBN: 0-7869-1227-8
Publisher: TSR Hobbies
Pub. Date: 01 June, 1998
Format: Paperback
Volumes: 1
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Average Customer Rating: 3.67 (24 reviews)

Customer Reviews

Rating: 5
Summary: What an improvement for the 90's
Comment: I have been in roleplaying since the late 70's. You name the game I've played it. The marvel action game from TSR has a number of improvements over the 80's version. The new fate cards add realism and ease of play for characters. The new updates statistics and art work is great. The game system rocks. Easy to learn and awesome to use. The original was great but this is better. Don't worry there is a section for conversion rules if you like the old version. Overall As Stan would say, "hold on true beleivers."

Rating: 4
Summary: Hey there fellow true believers!
Comment: The Marvel Super Heroes Adventure game is part of TSR's Saga system, which is touted as being a diceless RPG. "DICELESS! ," you cry....yep, you heard me right, it's uses a special variant form of playing cards. I guess this is the Magic(tm) effect, in that all new games must be ground breaking and innovative, i.e. use some form of cards. Fortunately, this isn't always a bad thing, as it fits the nature of this product. TSR's old Marvel game was just a variant of it's Gamma World system, and it was an awkward fit at best. The Saga system seems to be a good match, as it provides for fast and fun play, more of a beer and pretzels RPG (just keep the beer away from the cards, please). Don't expect volumes of tables and modifyer charts, 'cause this is not a game for rule-lawyering; Characters only have four main attributes, experience is determined by the number of cards you are allowed to hold in your hand, and most everything based upon the Narrator's (aka DM) judgement calls. My only major quibble is how little you get with this boxed set: The rule book, a quite slim colection of stats for some major Marvel heroes and villains, and the deck of cards. It would have been nice to have a larger collection of stats, but at least those included are the classic versions of Marvel favorites, except for Wolverine, who is presented in his more current non-adamantium form. Overall, this is a nice little game, and is great for those gamers looking for a light bit of gaming, and for those new to the field who would like an introduction to the new world of non-traditional RPGs. Now, if you pardon me, It's clobberin' time....

Rating: 1
Summary: Written for the 60's not the 90's
Comment: Wake up Magic the Gathering. This game is not compatable with the internet. It uses an old card style system. The older system was and still is the Best system for the internet. Since, it used a 100 dice system. The even though the older system was written for the 80's it is very compatable with a lot of chat programs in the late 90's and 2000.

Same thing with that Star Wars 6d system too. Magic the Gathering destoryed that system too. Even I can write or design a better game system.

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