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Faction War (Adventure)

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Title: Faction War (Adventure)
by Monte Cook, Ray Vallese
ISBN: 0-7869-1203-0
Publisher: Wizards of the Coast
Pub. Date: October, 1998
Format: Paperback
Volumes: 1
List Price(USD): $19.95
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Average Customer Rating: 3.42 (12 reviews)

Customer Reviews

Rating: 4
Summary: Faction Extraction
Comment: As has been said multiple times by reviewers to this point, Faction War changes the face of the Planescape campaign world. Nevertheless, it's worth repeating: little in the Planes will be the same after this book. Luckily, the adventure itself is great. The character development and non-linear play allows for some fun role-playing. The group I DM for really enjoyed it; however, I made the serious mistake of making this our first adventure in the Planes. Most of us had played Planescape: Torment and pretty much all of us had read the campaign set, but still, the sweeping changes were a bit much for a first adventure. If you've got a campaign that's run in the Planes for a good while, this adventure is truly unique. The plot is amazingly complicated and well-written. It succeeds because it is different from other adventures: there is no single bad guy. Sigil isn't about black and white, berk, its about gray. In this book, not all sides are obvious; I had more inner-party squabbles than ever before, giving us some role-playing opportunities we'd not had before. My only qualm with the book is its ending. Not the sweeping changes it implements or even the actual ending of the plot-just how the PCs have a chance to never learn what happened. My players didn't even know the adventure was done until I gave them a few visions. Perhaps it's just the way my campaign went, but the end just didn't quite work for us. I would still recommend this book to any hardcore Planescape DM. After all, with third edition coming, who knows how many more, if any, adventures will be forthcoming in the future?

Rating: 5
Summary: It is a shallow review indeed which trashes this classic
Comment: I found it quite disappointing reading many of the reviews on this sight in that they TOTALLY ignored the content of this adventure, choosing instead to whine about its changed to their precious campaign setting. While Sigil was cool beforehand, the ending opens more doors than it closes. This advenure has a solid plotline, one of the most intriguing character developments in Duke Rowan Darkwood, and the coolest twists and turns that no one can anticipate. Yes, it does change Sigil forever, but the rest of the cosmos are not much affected. My only recommendation is that a dm run it for much higher levels than recommended, allowing PCs to experience Sigil as is first. Then after all the other adventures are played to hit this one. The adventure is much more focused on roleplay than hack-and-slash, and the encounters are easily customizable for higher levels. All in all, a good adventure for those deep enough to appreciate it.

Rating: 2
Summary: Interesting reading... but...
Comment: "Faction War" is an excellent story. Its twists and turns, and especially the bits about the progression of the war between the Harmonium and the Doomguard, and later between the Xaositects and the Harmonium (after the Doomguards' virtual destruction) makes for compelling reading. I won't give the dark of the adventure away, but the ending (and the fate of Duke Darkwood) were wonderfully satisfying. HOWEVER... I do not recommend the use of this product in an existing Planescape campaign. Not unless the DM plans on following through with all the changes that affect Sigil by the end of the war.Again, the ending is not set in stone; the authors leave it completely open for an innovative DM to have the war happen and leave the Factions in place and have Sigil go back to where it was as much as it possibly can considering how much was destroyed. You know, it occurs to me that "Faction War" could very possibly be an ending to the 2nd ed. Planescape universe in the same way that the war of the gods was an ending to the 1st ed. Forgotten Realms universe. Mere speculation on my part. Summing up: Faction war's a good read, but it's a disastrous addition to an existing Planescape campaign. Use with extreme caution.

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