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Return To The Tomb of Horrors (Adventure)

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Title: Return To The Tomb of Horrors (Adventure)
by Bruce R. Cordell
ISBN: 0-7869-0732-0
Publisher: Wizards of the Coast
Pub. Date: July, 1998
Format: Game
Volumes: 1
List Price(USD): $29.95
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Average Customer Rating: 4.86 (14 reviews)

Customer Reviews

Rating: 5
Summary: Almost sure killer at 99.99%
Comment: The original toh was among the best and worst of modules simply because it was so diffcult. Now updated with plane spanning travels, insane plots and almost unkillable main villian, you really have to hand it to the makers. The original toh is included as well.

It is not unbeatable but even experienced players will find it hard to evade all the devious traps. Monsters are only a secondary problem. Damage is going to be a fact of life, and even if you bring in 100 level characters as per h4, they will be munched into bits just as a first level character will be.

The rewards are up to the challenge as well. Only a single problem remains, why the heck did the main villian just wait for the characters to come? The reason given in the module is very much lacking.

Rating: 5
Summary: A CLASSIC MADE CLASSIER
Comment: A fine example of adventure gaming at its very best. Fine design, detail that provides but does not overwelm, wonderful visual aids, and great material as its basis. "Return" includes an exact copy of the original "Tomb of Horrors" from the 70's in its box, and takes a well known tale to us aged vets and makes it wholly new. Wonderful. Revived my faith in TSR and Wizards of the Coast. Lets hope Hasbro does not ruin this new adventure gaming renaissance!

Rating: 3
Summary: A reader
Comment: Come on, people. Where do you get the crazy notion that a "killer" module is good? Are you so lame that you cannot create your own killer modules? It is pretty [dang] easy. And that is what TSR does here, it creates a killer module that makes little to no sense.

Everything starts good as a plot is well formed and progresses well for a little while. It gets even better when the party arrives at the environs of the old tomb. All right, ervything pretty [dang] cool thus far. Realistic, fun, and the players better think before they act rashly.

So you are thinking why 3 stars only? Well, the problem is it all goes downhill from there. Once the players leave the old Tomb the new area is just silly. It makes no sense that something this powerful would have ANY trouble with the PC's. Plus the traps are illogical and almost impossible to detect. By this time, roleplaying is long forgotten as players just push their characters from point to point and hope to make their saving rolls.

Still, it gets 3 stars for a good effort from TSR. But there certainly are better choices out there.

Finally, I am amazed so many D&D'ers are impressed with killer modules. Big ... deal. Give me something to excite the players' imagination. That is what role playing is supposed to be about.

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