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Title: Alternity: Player's Handbook by Bill Slavicsek, Richard Baker ISBN: 0-7869-0728-2 Publisher: Wizards of the Coast Pub. Date: April, 1998 Format: Hardcover Volumes: 1 List Price(USD): $29.95 |
Average Customer Rating: 4.52 (27 reviews)
Rating: 4
Summary: Modern to Far Future RPG's are in your hands!
Comment: Beleve me I have tried many systems for future RPG's. From a rather limited experence with Star Wars RPG (Which I did not like), to the complicated Masterbook system, to even trying to adapt the Saga Rules System to space. Nothing worked for me, either it was stupid, complicated, or just to vague for my tastes. But TSR's new Alternity game is perfect for me. The fastplay rules are good, and the whole system is very good. The rule book is hard to understand at first, getting familiar with all the new concepts is a bit of a challenge. But over all a very good experence. I gave it an 8 because TSR did a very good job of requiring the Gamemaster guide to play however.
Rating: 5
Summary: A worthwhile book even for those playing other SF games.
Comment: This book harkens back to the old days of AD&D in which you could actually play the game with only a couple of books. As opposed to the 2nd edition years where every class and race got its own book, and who could ever forget money pit monsterous compendiums?
There is a lot of good information for players and gamemasters without trying to completely stifle creativity. In fact, a bunch of the chapters are optional for your campaign.
TSR clearly has done some research into a bunch of other SF RPGs as well as some CRPGs(Fallout) and come up with a system that is very unlike "D&D in space". Although most material is based around a Space Opera setting, everything looks easy enough to modify to other backgrounds.
Even if you are a diehard GURPS, Shadowrun, or Rifts player, this book might give you a few ideas to freshen up your game. Highly recommended.
Rating: 1
Summary: NOT AS GOOD AS D20
Comment: The alternity game was the forerunner to D20 it wasn't even supposed to be mainstream!
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Title: Alternity Gamemaster Guide: Rules for Modern to Far-Future Roleplaying Games (Hardcover Rules Book) by Richard Baker, Bill Slavicsek, TSR Inc ISBN: 0786907290 Publisher: Wizards of the Coast Pub. Date: May, 1998 List Price(USD): $29.95 |
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Title: Starships (Alternity) by David Eckelberry, TSR Inc ISBN: 0786913193 Publisher: Wizards of the Coast Pub. Date: January, 1999 List Price(USD): $18.95 |
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Title: Arms & Equipment Guide (Accessory) by Richard Baker ISBN: 0786912146 Publisher: Wizards of the Coast Pub. Date: August, 1998 List Price(USD): $16.95 |
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Title: Star Drive: Campaign Setting (Campaign Setting) by David Eckelberry, Richard Baker, David Eckleberry, TSR Inc ISBN: 078690738X Publisher: Wizards of the Coast Pub. Date: July, 1998 List Price(USD): $29.95 |
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Title: Dark Matter: Campaign Setting by Wolfgang Baur, Monte Cook, Wolfgang Bauer ISBN: 0786914335 Publisher: Wizards of the Coast Pub. Date: November, 1999 List Price(USD): $29.95 |
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