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College of Wizardry (Advanced Dungeons & Dragons Game)

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Title: College of Wizardry (Advanced Dungeons & Dragons Game)
by Bruce R. Cordell
ISBN: 0-7869-0717-7
Publisher: TSR Hobbies
Pub. Date: January, 1998
Format: Paperback
Volumes: 1
List Price(USD): $16.95
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Average Customer Rating: 4.33 (6 reviews)

Customer Reviews

Rating: 4
Summary: A good reference for Wizard lovers
Comment: I like the detailed oriented material, so this was right up my alley. This is great for anyone wanting to set-up a Wizards College or Mages Guild. Good ideas and useful material.

Rating: 3
Summary: Enter with caution
Comment: Just what we needed: More spells and powers for wizards, who've had to struggle by with what they got in the Player's Handbook, Complete Wizard's Handbook, Tome of Magic and PO: Spells & Magic rules, the poor things. Here, in addition to a strangely lightly detailed College of Wizardry -- which makes an awful lot of changes to the game world for a "generic" supplement -- are too-powerful spells and proficiencies as powerful as low-level spells. This was a great idea, but DM's are better off finding a copy of either the Glantri boxed set or old D&D Gazetteer and lifting the ideas there. Some day, some one will create a great school of magic supplement. This isn't it. (Of course, since Wizards of the Coast will be doing a Harry Potter roleplaying game soon, maybe the wait won't be too terribly long at that ...)

Rating: 4
Summary: Describes life in a magical college
Comment: Basically gives the structure of a noraml magical college's staff, from apprentices to masters. Also includes several interesting spells and magic items and a few brief adventures. The biggest point is the new proficiencies introduced. They are also the biggest drawback as it will increase a wizard's powers again unless some descretion is applied.

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