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The Marvel Universe Roleplaying Game

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Title: The Marvel Universe Roleplaying Game
by Marvel Entertainment Group, Jim Krueger, Jeffrey Simons
ISBN: 0-7851-1028-3
Publisher: Marvel Books
Pub. Date: 07 May, 2003
Format: Hardcover
Volumes: 1
List Price(USD): $24.99
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Average Customer Rating: 3.88 (8 reviews)

Customer Reviews

Rating: 4
Summary: An awesome RPG...
Comment: This is the first RPG I've come across that uses a system with no dice! Which means it makes for easy online adaptation and puts the game more in the hands of the players. It's got tons of good information, statistics and biographies for all of the biggest names in Marvel, a built-in starter mission, and a flexible creation system allowing you to create your very own super heroes and villains.

There are really only a few problems I have with this book. First off, it's a really small book. While it is a lot cheaper then all the other RPG rule books out there, it seems like they could have included a lot more without having to raise the price. Also, the system has a very slow skill development proccess. It will take your character a very long time before they will be able to use their skills as well as the characters from the comic books can. Aside of that though, it's a lot of fun and a much better system then all the dice-based ones rolling around.

Rating: 4
Summary: Best Supers Game
Comment: Gurps Supers. SuperBabes. Heroes Unlimited. Villains & Viglantes. Mutants & Masterminds. Silver Age Sentinels. Marvel SAGA. DC Universe. Champions. None of them come close to simulating a comic book as this game does. It does have a few problems, the latout of the book could have been better, and the rules are a little spread out. Read it twice and I promise that you'll understand the rules. Play it twice and you'll be a master. The game is fantastic. I've been roleplaying for 16 years now, and most of my interest has been with hero style games. This is it. If you want a comic book for a game, then this is for you. Page for page and panel for panel. You'll love this game, and it's enjoyability is increased through it's two current supplements.

Rating: 4
Summary: Good, but could be better...
Comment: I'm fairly new to Superhero RPGs, but I've been playuing Role Playing Games for 8 years so far.

Frankly, I liked the game. I haven't had much experience playing Diceless games, and I found the MURPG system a nice change. It's rules-light, and easy to learn, making it a very good game for new role-players. Further, as it's diceless, it's better for Role-Playing, instead of roll-playing. Now, while on several occasions, I found myself reaching for the dice, I did hold myself back.

The powers listed in the book, while being comprehensive of all the characters pre-statted in the book, is far from complete. It would have been nice to have had more powers in the book, and likewise with skills. However, I can understand how and why the decision was made. The statted superheroes in the book cover most of the popular characters, and I found that information very useful.

The adventure that came bundled with the rules was very nice, and was made all the more interesting when my players, completely by accident, chose superheroes that were the archnemesises of those villains in the final battle.

All in all, a very nice game. It needs some polish, but future supplements and editions should fix those problems present with the rules.

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