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Title: Windows Game Programming for Dummies, Second Edition by André LaMothe, Andre Lamothe ISBN: 0-7645-1678-7 Publisher: For Dummies Pub. Date: 18 September, 2002 Format: Paperback Volumes: 1 List Price(USD): $29.99 |
Average Customer Rating: 4.24 (200 reviews)
Rating: 5
Summary: Another great reference from Andre
Comment: This book is top notch for any beginner. Andre' demonstrates once again that he can reduce the difficulties of game programming for us mortals. His coverage of DirectX and Windows programming is straight-forward, simple, and humorous. The game library is an excellent start to discovering the inner-workings of a game engine, creating wrappers, and using DirectX. Don't expect to use the game engine (as is) for the next big hit, but use it as a starting point for the expansion of your own creativity (i.e., you don't have to start a game engine completely from scratch). Another aspect of Andre's style of writing is the fact that he always encourages his readers to go further by suggesting the reader modify the existing engine and game code.
Don't worry about the 'for Dummies' aspect of the book. It is well worth the price.
Rating: 5
Summary: A perfect introduction to the subject
Comment: Given that you (a) know C and C++ programming and (b) have some experience programming in the windows environment, this is a fantastic introduction to using DirectX to write games. Andre doesn't show you how to do each and every little detail of how to write a game, but successfully introduces you to all the basics you'll need and sends you on your merry way. The samples on the disc are fantastic, and even I was surprised how quickly all the pieces came together to the point where you could write a workable game engine. He's even nice enough to do some basic explanations of physics and AI to help you with the "tricky" parts of making a game that is interesting.
True, the subject "for Dummies" is a bit of an exaggeration, given that it's really "Windows Game Programming for Programmers Who Have Never Written Games Before", but it's wrong to bash the book for not teaching C programming or windows programming, or for not including a full-blown C compiler! I guess this is one case where it would be nice for those complaining folks to be able to browse the book before they buy it with incredibly high expectations.
Rating: 3
Summary: Good, but not great
Comment: The book starts out great, with clear step-by-step explanations about everything. One really begins to feel like they're getting somewhere. However, just over half way through, the author abandons this step-by-step approach and dumps a massive 'library' of code in front of you with little explanation, and leaves you for dead. From here, one is expected to tinker with the existing code, making alterations as necessary to fit one's own idea for a game. A very disappointing conclusion to what started out as a great book.
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Title: Black Art of 3D Game Programming: Writing Your Own High-Speed 3D Polygon Video Games in C by Andre Lamothe ISBN: 1571690042 Publisher: Waite Group Press Pub. Date: 01 August, 1995 List Price(USD): $49.95 |
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Title: Sams Teach Yourself Game Programming with DirectX in 21 Days by Clayton Walnum ISBN: 0672324199 Publisher: SAMS Pub. Date: 26 August, 2002 List Price(USD): $39.99 |
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Title: Tricks of the Windows Game Programming Gurus (2nd Edition) by Andre LaMothe ISBN: 0672323699 Publisher: SAMS Pub. Date: 15 June, 2002 List Price(USD): $59.99 |
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Title: Sams Teach Yourself Game Programming in 24 Hours by Michael Morrison ISBN: 067232461X Publisher: SAMS Pub. Date: 24 December, 2002 List Price(USD): $29.99 |
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Title: Game Coding Complete by Mike McShaffry ISBN: 1932111751 Publisher: Paraglyph Press Pub. Date: 01 June, 2003 List Price(USD): $39.99 |
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