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Title: Get in the Game: Careers in the Game Industry by Marc Mencher ISBN: 0735713073 Publisher: New Riders Publishing Pub. Date: 2002 Format: Paperback Volumes: 1 List Price(USD): $29.99 |
Average Customer Rating: 3.67
Rating: 5
Summary: Great help for college students like myself!
Comment: I've always dreamed of getting into the game industry but have always had lingering doubts about what it takes to break into this industry. Get Into The Game not only sheds light into the secretive inner workings of the game industry, but teaches how to nail down those elusive interviews. Regardless of what type of work I may end up doing, the techniques in this book dealing with networking oneself to the available job market will be a great help. Throughout all the independent research I've done, I have never come across articles or books that actually deal with landing a job, only the requirements for such jobs. For a change, there is a definite running theme in the book which (ironically enough) deals with getting an actual job in the game industry. Topics include; the pros' and cons' of using recruiting groups versus marketing yourself independently, the development of affective demo reels, the do and donts of interviews, and how to stay employed once hired.
Be warned all you readers not serious about working in this industry... this book may not be for you. It doesn't paint any pretty pictures about making video games, its not all fun and games. It's full of stories about meeting deadlines and dealing with 100 hour work weeks during 'crunch time.' Also mentioned is the emerging trend of underpaid, over worked, programmers. If you are expecting to read about how much fun one can look forward in this career, well, get ready for a shock. However, the book points out very clearly that it is one of the most rewarding jobs out there.
This book gets a definitive 5 stars. There has been books dealing with video game history, but to my knowledge, this is the first book dealing with the inner workings of the industry. As a college student looking for answers about the video game industry, I found this book to be a great help in shaping my studies to come.
Thanks Marc!
Rating: 5
Summary: Marc's advice from this book got me a job in the industry
Comment: I read his book and started networking and marketing myself. 6 months later through a contact I got through networking I got a job as a Content Manager for a AAA game company.
It's all who you know and how well you can network to get there. The game developers are a small tight-knit group who rely on other people's referrals.
Marc's tips got me started creating a database of game developers and keeping touch with those contacts. I also redid my resume according to his advice and it really stood out.
I did other things on the side: Create modifications for existing games (Unreal, Half-Life), reworked my demo reel (also using advice from Marc's book), and worked as an intern for a 3-D design company. But this book was the glue that held all those parts together.
This is a great book and well worth the money. My current position can testify to that.
Rating: 5
Summary: Very insightful, especially to college students like myself!
Comment: I've always dreamed of getting into the game industry but have always had lingering doubts about what it takes to break into this industry. Get Into The Game not only sheds light into the secretive inner workings of the game industry, but teaches how to nail down those elusive interviews. Regardless of what type of work I may end up doing, the techniques in this book dealing with networking oneself to the available job market will be a great help. Throughout all the independent research I've done, I have never come across articles or books that actually deal with landing a job, only the requirements for such jobs. For a change, there is a definite running theme in the book which (ironically enough) deals with getting an actual job in the game industry. Topics include; the pros' and cons' of using recruiting groups versus marketing yourself independently, the development of an effective demo reel, the do's and don'ts of interviews, and how to stay employed once hired.
Be warned all you readers not serious about working in this industry... this book may not be for you. It doesn't paint any pretty pictures about making video games, its not all fun and games. It's full of stories about meeting deadlines and dealing with 100 hour work weeks during 'crunch time.' Also mentioned is the emerging trend of underpaid, over worked, programmers. If you are expecting to read about how much fun one can look forward in this career, well, get ready for a shock. However, the book points out very clearly that it is one of the most rewarding jobs out there.
This book gets a definitive 5 stars. There has been books dealing with video game history, but to my knowledge, this is the first book dealing with the inner workings of the industry. As a college student looking for answers about the video game industry, I found this book to be a great help in shaping my studies to come.
Thanks Marc!
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Title: Game Design: The Art and Business of Creating Games by Bob Bates ISBN: 0761531653 Publisher: Premier Press, Inc. Pub. Date: 01 April, 2002 List Price(USD): $29.99 |
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Title: Game Plan: The Insider's Guide to Breaking In and Succeeding in the Computer and Video Game Business by Alan Gershenfeld, Mark Loparco, Cecilia Barajas ISBN: 0312275048 Publisher: Griffin Trade Paperback Pub. Date: 2003 List Price(USD): $14.95 |
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Title: Break Into The Game Industry: How to Get A Job Making Video Games by Ernest Adams ISBN: 0072226609 Publisher: McGraw-Hill Osborne Media Pub. Date: 19 May, 2003 List Price(USD): $24.99 |
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Title: Game Design Perspectives (with CD-ROM) by Francois Dominic Laramee ISBN: 1584500905 Publisher: Charles River Media Pub. Date: 15 June, 2002 List Price(USD): $39.95 |
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Title: Game Design: Theory and Practice (With CD-ROM) by Richard Rouse, Steve Ogden, Richard, III Rouse, Richard Rouse ISBN: 1556227353 Publisher: Wordware Publishing Pub. Date: 15 February, 2001 List Price(USD): $49.95 |
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