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3D Graphics Programming: Games and Beyond (with CD-ROM)

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Title: 3D Graphics Programming: Games and Beyond (with CD-ROM)
by Sergei Savchenko
ISBN: 0-672-31929-2
Publisher: SAMS
Pub. Date: July, 2000
Format: Paperback
Volumes: 1
List Price(USD): $34.99
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Average Customer Rating: 4.25 (8 reviews)

Customer Reviews

Rating: 4
Summary: THE book for beginners
Comment: This is an exlenet book if u starting out with computer graphics. It takes you through the basic principles of CG and rasterezation of primitives and only than goes into 3d. But if you are looking for some cool GI and NURBS programming techniques this isn't the book for you. This book does it's job well

Rating: 4
Summary: Not so pretty, but lots of good content
Comment: This book is a great value -- it covers quite a bit of ground in a thin, relatively inexpensive book. While lacking the visual appeal and beautiful color foils of Foley and Van Dam's massive work, this book provides lots of valuable information.

Rating: 5
Summary: This book is awesome!
Comment: This is a great book. It is for beginners. It assumes some math background. And is discusses the fundamental concepts that apply to graphics development in a platform independent manner. However, there is a great implementation of a game engine (3dgpl) that supports multiple platforms, so you can see the concepts at work. I love it. After this book, I plan on reading a few more advanced books on game development, OpenGL and DirectX. This book is where to start.

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