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Title: Teach Yourself Game Programming in 21 Days/Book and Cd-Rom by Andre Lamothe ISBN: 0-672-30562-3 Publisher: SAMS Pub. Date: September, 1994 Format: Paperback Volumes: 1 List Price(USD): $39.99 |
Average Customer Rating: 3.68 (53 reviews)
Rating: 4
Summary: You have to want to learn
Comment: Reading the reviews, they look mixed. The book is outdated by most standards, but gives the foundations for game design. Don't expect the book to teach you C, C++, assembly, or how to work your compiler, that's not what the book is about. But, don't expect a good book on C to tell you how to do anything more than text input and output. That is where this book comes in, it takes the basics of C, and gives the knowledge needed to move to graphical game programming. The author is very enjoyable to read, and if you find the tone too playful, maybe you shouldn't be wanting to develop games anyway. Anyway, as far as the criticisms of the book being outdated, how would one expect to be able to develop a professional level game if one can't first make a space invaders type game in a most basic video mode. If one wants 3-D games, I have 3 books just on OpenGL alone, and they don't teach any game programming concepts. But, I've had this book for years, and am here mostly looking for newer game programming books by this author. Also, I was kind of curious about seeing the results of the contest mentioned in the book. Final point, this book with a book on C programming is a great intro to game programming, but I would look to newer titles by this author first. Either way, there is still a great deal you can learn from this book. No matter what book you get, though, know the language you are using, know your compiler, and don't expect EVERYTHING from one book!
Rating: 5
Summary: This is THE game programming book for beginners.
Comment: A very well written, excellent examples. This book covers from 256 VGA programming, to polygon engines, interrupts, multitasking, sound, AI and much more! Be warned though, this book requires knowlege of C. If you wish to learn C I recommend "Teach yourself C in 21 days" As well as "Teach yourself advanced C in 21 days". If you read only the first book, then you wont know basics of interrupts and have a chance of understanding them les as they are explained by Andre. The CD-ROM contains many DOS shareware games including doom etc.. The downside however is that there is no compiler included and the source code is hard to compile with any other compilers than the old Microsoft Turbo C++. Another issue is that it is getting pretty old now with it's DOS 256 color 320x200 VGA programming.. However, if you are a beginner it is for you, because it covers a lot of material to get you started programming beyound dos console mode.
Rating: 5
Summary: This book is very old, but I still love it.
Comment: This is the book that inspired me to be a game programmer years back. I love this book. Its for dos, however dos is still fun. :)
It may not have much use today, its still fun to read, because people who know dos programming, rox0r those who don't :P
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Title: Black Art of 3D Game Programming: Writing Your Own High-Speed 3D Polygon Video Games in C by Andre Lamothe ISBN: 1571690042 Publisher: Waite Group Press Pub. Date: September, 1995 List Price(USD): $49.95 |
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Title: Tricks of the Game-Programming Gurus by Andre Lamothe, John Ratcliff, Tyler, Denise Seminatore, Ken Allen ISBN: 0672305070 Publisher: SAMS Pub. Date: November, 2000 List Price(USD): $45.00 |
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Title: Sams Teach Yourself Game Programming with DirectX in 21 Days by Clayton Walnum ISBN: 0672324199 Publisher: SAMS Pub. Date: 26 August, 2002 List Price(USD): $39.99 |
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Title: Tricks of the Windows Game Programming Gurus (2nd Edition) by Andre LaMothe ISBN: 0672323699 Publisher: SAMS Pub. Date: 15 June, 2002 List Price(USD): $59.99 |
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Title: Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization by André LaMothe ISBN: 0672318350 Publisher: SAMS Pub. Date: 02 June, 2003 List Price(USD): $59.99 |
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