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3-D Human Modeling and Animation, Second Edition

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Title: 3-D Human Modeling and Animation, Second Edition
by Peter Ratner
ISBN: 0-471-21548-1
Publisher: John Wiley & Sons
Pub. Date: 18 April, 2003
Format: Paperback
Volumes: 1
List Price(USD): $55.00
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Average Customer Rating: 4.17 (12 reviews)

Customer Reviews

Rating: 5
Summary: The book is great!
Comment: I like how it's not directed at any particular package and that it has a lot of theory (anatomy, animation principles, etc.) included. The author has put together a thorough education of human modeling and animation without being overbearing. The book is about 300 pages long, and covers all the important aspects of the trade, including the theory behind character animation as well as the anatomical basis for human modeling. The book is also well illustrated with clearly notated images, nicely lit renders for reference, and a selection of beautiful full color pictures for inspiration.

Rating: 5
Summary: It's like having a teacher there showing you every step!
Comment: 3D Human Modeling and Animation, 2nd Edition" was easy to follow and has excellent step by step clear and concise ilistrations. The best thing about this book is that it's not software specific so you can follow along with any software package. It's like having a teacher there showing you and explaining every step. I would recommend ("3D Human Modeling and Animation, 2nd Edition") to any person, beginer or advanced, who wants to learn how to modeling the human figure and the principals behind animating it as well. This book has certanily advanced my skills as a modeler and animator.(Special thanks to the author, Peter Ratner, for the great support in answering my emails).

Kassun Majchrzak
Minnesota

Rating: 2
Summary: Disappointing at best, misleading at worst
Comment: The cover of this book suggests that the book will help you model and animate human characters with the same subtlety and expression shown in the picture. It turns out that apart from being a 3D human character, the cover shot is unrelated to the content. The book is a clumsy and uninspired walkthrough of basic construction techniques and theory, apparently aimed at the complete novice who won't know that the examples are poor.

The book takes you through the steps required to build and animate perfunctory human models, with some related theoretical instruction, but the examples are amateurish, and the reasoning behind the instruction isn't well-supported or explained. Techniques specific to the building of a human character aren't adequately addressed -- in fact, the book begins with the assumption that you've never modeled anything in 3D at all, and gives brief overviews of modelling techniques better illuminated elsewhere. Brief examples of storyboards, posing, making hair, and other ideas tangential to the key concepts are given, but even these are unsatisfactory.

One example summed it up for me-- to show how intial sketches may lead to a more detailed storyboard, a series of frames from the animation clearly rendered with a "cel shader" was photoshopped onto an array of pseudo-randomly rotated rectangles, with faux-paper wrinkles and drop shadows added, to make them look like a number of drawings on cocktail napkins. As in this example, nowhere in the book was any artistic sense or grasp of theory shown, things which I feel are essential to human animation, and I would guess that the result of studying this book would be more of the same Bryce and Poser cookie-cutter creativity in abundance online.

Perhaps the book may be useful for someone who has never taken an art class, drawn a figure, or used a 3D program before, but it's disappointing to someone looking for genuine insight into what may be the trickiest field in art.

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