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Title: Opengl Programming Guide: The Official Guide to Learning Opengl, Release 1 by Jackie Neider, Tom Davis, Mason Woo, OpenGL Architecture Review Board ISBN: 0-201-63274-8 Publisher: Addison-Wesley Pub Co Pub. Date: August, 1993 Format: Paperback Volumes: 1 List Price(USD): $34.95 |
Average Customer Rating: 4.33 (3 reviews)
Rating: 4
Summary: Great API reference
Comment: This book is a fantastic reference to OpenGL, Glut and Glu APIs. Even if you didn't want to do Computer Graphics with OpenGL - the Glut and Glu APIs are fantastic in their own right. This book rocks - what you can't figure out directly is given in clear and meaningful examples.
What says it best: At the end of the semester I didn't try to sell it to the college bookstore!
Rating: 5
Summary: The first OpenGL book to get
Comment: Regardless of what other OpenGL books you get, the Red Book is the place to start. Get the latest version for OpenGL 1.1. Comprehensive review of entire API, and how to do all the basics.
Rating: 4
Summary: The entry point for OpenGL programmers
Comment: I am an experienced graphics programmer an I have found this book to be the absolute bible for OpenGL programming.
To all the readers I would suggest to pay an special attention to chapter 3. The camera analogy made by the authors conatins perhaps the most clarifying paragraphs along the book.
This book covers all aspects about 3D application programming and OpenGL. It is so easy to go through it in a progressive fashion that no one should find any difficutlties in becoming a real expert 3D programmer.
The chapters devoted to avanced rendering techniques make things to appear so simple...
So lots of ins for the whole book. The only out I have found along it, is that it looks pretty much like the OpenGL specification, and for those readers without a good background of programming and windowing might be a little difficult to understand how opengl relates to X windows or Windows NT.
Anyway, thanks to the authors for this text. I guess that Mr Kempf isn't going to have the things easy with his 'Official Guide to learning OpenGL release 1.1'. I wish him the best luck in the world.
Javier Velasco (SPAIN)
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Title: Game Programming Gems 3 by Dante Treglia, Mark Deloura ISBN: 1584502339 Publisher: Charles River Media Pub. Date: July, 2002 List Price(USD): $69.95 |
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Title: OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL, Version 1.2 (3rd Edition) by Mason Woo, Jackie Neider, Tom Davis, Dave Shreiner, OpenGL Architecture Review Board ISBN: 0201604582 Publisher: Addison-Wesley Pub Co Pub. Date: 06 August, 1999 List Price(USD): $59.99 |
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Title: Opengl Reference Manual: The Official Reference Document for Opengl, Release 1 by Opengl Architecture Review Board ISBN: 0201632764 Publisher: Addison-Wesley Pub Co Pub. Date: February, 1993 List Price(USD): $34.95 |
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