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Title: Advanced Animation and Rendering Techniques : Theory and Practice by Alan Watt, Mark Watt ISBN: 0-201-54412-1 Publisher: Addison-Wesley Pub Co Pub. Date: 31 October, 1992 Format: Hardcover Volumes: 1 List Price(USD): $57.99 |
Average Customer Rating: 4.75 (8 reviews)
Rating: 4
Summary: Excellent survey on graphics but has a lot of errors
Comment: AART is all in all a good book. It covers many graphics related topics and is very interesting reading although some of the topics are not all that relevant for modern 3D hardware accelerated computers.
The book is divided into 3 parts:
The first part is an ultra compact summary of the computer graphics needed to understand the rest of the book. This part is virtually impossible to understand for people new to graphics - so I recommend reading Foley, et al: Computer Graphics - Principles and Practice first.
The second part covers rendering and is an introduction to shadows, mapping, ray tracing and radiosity.
The third part covers animation techniques such as bones and blending.
The book tries to cover as many things as possible and the consequence is, at times, that it does not use enough space on some things to make them comprehendable. I guess, this is probably only intended as a survey of alternative techniques and references to the original articles are given for interested readers.
Finally, the book contains a fair number of errors (one every couple of pages) many of which is in vital equations. There has been no corrections done to the book since its original release in 1992 and the official errata isn't good either.
For the sake of other readers I have therefore compiled an unofficial errata list for the book and I recommend that all readers take a look at it. Find it by searching for "watt errata" on Google.
Rating: 5
Summary: Defintely have to own it
Comment: Its a wonderful book which covers various topics and enhances your knowledge. I have used it during my masters program, for the games/ game engine i develop and defintely in the future.
Rating: 4
Summary: Repeated material
Comment: A good book but a lot of it was repeated material from Watt's other books.
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Title: Real-Time Rendering (2nd Edition) by Tomas Akenine-Moller, Eric Haines ISBN: 1568811829 Publisher: AK Peters Ltd Pub. Date: July, 2002 List Price(USD): $59.00 |
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Title: Computer Graphics: Principles and Practice in C (2nd Edition) by James D. Foley, Andries van Dam, Steven K. Feiner, John F. Hughes ISBN: 0201848406 Publisher: Addison-Wesley Pub Co Pub. Date: 04 August, 1995 List Price(USD): $79.99 |
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Title: Jim Blinn's Corner by Jim Blinn ISBN: 1558603875 Publisher: Morgan Kaufmann Pub. Date: 15 January, 1996 List Price(USD): $37.95 |
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Title: OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 1.4, Fourth Edition by OpenGL Architecture Review Board, Dave Shreiner, Mason Woo, Jackie Neider, Tom Davis, OpenGL Architecture Review Board, David Shreiner ISBN: 0321173481 Publisher: Addison-Wesley Pub Co Pub. Date: 14 November, 2003 List Price(USD): $59.99 |
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Title: Core Techniques and Algorithms in Game Programming by Daniel Sanchez-Crespo Dalmau, Daniel Sanchez-Crespo ISBN: 0131020099 Publisher: New Riders Pub. Date: 08 September, 2003 List Price(USD): $49.99 |
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