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Title: Developing Games That Learn (Bk/Disk) by Len Dorfman, Narendra K. Ghosh, Manning Publications ISBN: 0-13-569617-8 Publisher: Prentice Hall PTR Pub. Date: 13 March, 1996 Format: Paperback Volumes: 1 List Price(USD): $36.99 |
Average Customer Rating: 1.5 (2 reviews)
Rating: 2
Summary: Not very professional
Comment: I agree with the first review (one star...). However, the book could be useful for someone who is starting to make his way in learning in strategic games. I would also mention that 3'5 floppy comes with the book (C code for DOS platform) so the fact that 80% of the book is a source listing is annoying. Begginers would find first couple of chapters interesting though.
Rating: 1
Summary: Not worth the paper it's printed on
Comment: This book claims to present a paradigm for implementing games that learn. In reality it's a book about a very specific implementation of a very specific game. The "paradigm" is limited to a few very general observations that you could have made yourself. 95% or so of this book is code, and this reviewer was less than impressed with the quality. Clearly, the code in this book was developed as a hobby project by a couple of non-professionals who decided to make it into a book. They also decided to ignore the vast body of existing work on artificial intelligence and make simplistic claims based on their own experience about what is and isn't feasible in a computer program. You should be able to find better books on this subject than this one.
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