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Title: Break Into The Game Industry: How to Get A Job Making Video Games by Ernest Adams ISBN: 0072226609 Publisher: McGraw-Hill Osborne Media Pub. Date: 19 May, 2003 Format: Paperback Volumes: 1 List Price(USD): $24.99 |
Average Customer Rating: 5
Rating: 5
Summary: Like Having a Personal Mentor
Comment: This book is a detailed and highly readable roadmap to careers in the game software industry. Assuming only that you have an acute interest in becoming part of the game software phenomenon, Adams shows you step-by-step how to break into this field as a programmer, artist, animator, audio technician, musician, writer, designer, tester, marketer, customer service rep, or even mailroom clerk.
The book begins with a wealth of fundamental knowledge, giving a history of interactive entertainment and a taxonomy of game software venues, including PC, home console, arcade, online, handheld device, "location-based" entertainment, and gambling equipment. Chapters explaining how the game industry functions and how games are produced--from idea through manufacturing--round out the very thorough treatment of fundamentals.
With the fundamentals under your belt, Adams explains how to get from here to there, wherever "here" is for you, and with "there" being a career in the game software industry. There is separate advice for those still in high school, those in college, and those currently in careers other than game software. Every major job in the game software industry is explained, and there are "day-in-the-life" sidebars for each, written by people actually holding those jobs. There is also specific, detailed information on what education you will need (which could be formal or self-taught) in order to do each of these jobs.
Lastly, Adams leads you through the job hunt and hiring process itself, explaining how to package yourself, how to find opportunities, how to interview, and--once you're hired--what legal issues pertain to the ideas that you create for your employer.
Peppered throughout the text are "war stories" and insider anecdotes from Adams and other game software professionals. You're left with the sense that you've been in the trenches all along, working alongside the best in the industry.
I found this book to be well organized, well written, informative, and genuinely interesting. It's about 300 pages, which I consider to be the perfect length for most books. Reading this book is like having a personal mentor show you the ropes carefully, methodically, and with respect.
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Title: Get in the Game: Careers in the Game Industry by Marc Mencher ISBN: 0735713073 Publisher: New Riders Publishing Pub. Date: 2002 List Price(USD): $29.99 |
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Title: Game Plan: The Insider's Guide to Breaking In and Succeeding in the Computer and Video Game Business by Alan Gershenfeld, Mark Loparco, Cecilia Barajas ISBN: 0312275048 Publisher: Griffin Trade Paperback Pub. Date: 2003 List Price(USD): $14.95 |
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Title: Andrew Rollings and Ernest Adams on Game Design by Andrew Rollings, Ernest Adams ISBN: 1592730019 Publisher: New Riders Games Pub. Date: 05 May, 2003 List Price(USD): $49.99 |
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Title: The Ultimate History of Video Games: From Pong to Pokemon--The Story Behind the Craze That Touched Our Lives and Changed the World by Steven L. Kent ISBN: 0761536434 Publisher: Prima Publishing Pub. Date: 06 September, 2001 List Price(USD): $19.95 |
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Title: Data Structures for Game Programmers by Ron Penton ISBN: 1931841942 Publisher: Premier Press Pub. Date: 25 November, 2002 List Price(USD): $49.99 |
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