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Pyramids

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Title: Pyramids
by Terry Pratchett
ISBN: 0-06-102065-6
Publisher: HarperTorch
Pub. Date: 31 July, 2001
Format: Mass Market Paperback
Volumes: 1
List Price(USD): $6.99
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Average Customer Rating: 4.26 (23 reviews)

Customer Reviews

Rating: 5
Summary: Ancient Egypt gets the Pratchett treatment
Comment: Pyramids is yet another Discworld novel from Terry Pratchett, though it doesn't take place in the same setting as the other novels in the series. Instead, it takes place in "The Old Kingdom," and is take-off on ancient Egypt. How does it fare?

Let's call it a triple. It's wonderfully funny, and definitely a 5-star book. It only suffers in comparison to the other Discworld books that I've read, in that it takes awhile before it's laugh out loud funny. The whole book is definitely worth reading though, and your patience will be rewarded in spades once things actually start happening.

The book is about Teppic, the son of the king, who has gone to Ankh-Morpork to learn to be an assassin. The first section of the book consists of scenes of his final examination intercut with scenes of his joining the assassins' school. This section has its amusing moments, but it didn't make me guffaw like the City Watch trilogy of books did. The section gives information on Teppic's character, which does inform the rest of the book, and is thus valuable. It was just missing something.

There are also scenes back in the Kingdom, where Teppic's father is going a bit insane. He ends up falling off of a balcony while identifying with the local seagulls. Thus, Teppic is drawn back home to take his place. When Teppic gets back, he finds most of the rituals and values that dominate the kingdom grate with the values that he learned while he was in Ankh-Morpork. Meanwhile, Teppic's dad is dead, and he's not liking it.

Things steamroll from there, and I won't give away any of the rest of the stuff. Once Teppic gets back home, things get a lot better in this book. The laughs come very frequently, and nothing is spared from Pratchett's wit. The take-off on the Trojan Horse story has to be seen to be believed, as well as the Philospher's Cafe. And next time you see a camel, you'll be wondering what's going through his head.

The main problem with the book is that it seems a bit detached from the situation. In the City Watch books, most of the humour comes directly out of what is happening, making the events that Pratchett is describing feel important, at least to the characters. Pyramids, though, seems different than that. The jokes are funny, but the events that they are coming out of seem very inconsequential when you think about it. And when the event in question is as big as it is in this book (can't say more without spoilers), inconsequential is the last thing it should feel like.

Still, that doesn't detract from the enjoyment of the book. Some people don't like the zany, madcap type of humour that Pratchett delivers, and they should stay away from it. But it's certainly worth a pick up for anybody with a funny bone.

Rating: 2
Summary: Not Pratchett's Best.
Comment: As a relatively new fan of Terry Pratchett and his Discworld series, I was so impressed by what he wrote so far I started to believe that everything from the series will be brilliant and excellent. Therefore, despite the fact other books sounded better, I picked "Pyramids" at random. And also because
... All I can say is, even the best writers can make mistakes now and then - and that I will be more careful next time.

About the book: Pyramids is set in Djelibeibey, which is the Discworld equivalent of Ancient Egypt. The main character is Teppic, the son of the Pharaoh who gets sent to Assassin's school in Ankh-Morpork for a few years, only to come back exactly when his father dies and he becomes the new Pharoah of the kingdom. The plot gets complicated by the building of a pyramid which is bigger than any pyramid which has ever been built in the kingdom. This pyramid somehow twists the rules of space, time and belief to create a big mess.

Does this sound a big vague? To me it does - and the story feels confused and vague to the end. Many plot lines aren't fully explored, many characters aren't fully developed.. the plot is very thin, it feels as if it leads nowhere. Even the jokes in the book weren't as witty as the other Discworld novels I have read. It's a pity since the premise has a lot of potential, and Teppic is cool as the main character.

What can I say, I guess Pratchett is human after all, even great authors can do less than perfect every now and then. Was I disappointed? Yes. Will I continue to read more Pratchett novels? You bet! I guess I would recommend this book only to people who are absolutely die hard fans of Discworld.. for anybody else I would say, Skip this one.

Rating: 5
Summary: Pyramid power--it's not just for razors any more
Comment: Pyramids represents something of a detour in Pratchett's Discworld series. The principal action takes place in the heretofore unfamiliar land of Djelibeybi, located in northern Klatch across the Circle Sea from Anhk-Morpork. This is a unique realm of the Discworld, two miles wide and 150 miles long. It is often referred to as the Old Kingdom for a very good reason-it is quite old, over 7000 years old in fact. It is a desert land whose pharaohs are obsessed with pyramid-building; besides bankrupting the country, this obsession has also had the unforeseen consequence of keeping the country firmly entrenched in the past. Pyramids, you see, slow down time, and there are so many pyramids in Djelibeybi now that new time is continually sucked in by them and released nightly in flares. In a land where the same time is reused daily, it comes as something of a surprise when the pharaoh Teppicymon XXVII decides to send his son Teppic outside of the kingdom to get his education. Just after becoming a certified, guild-approved assassin, young Teppic is called upon to return home after his father suffers the unfortunate consequences attendant upon thinking he can fly. Three months into his reign, he basically loses his kingdom-literally. The Great Pyramid being built for his father's mummy is much too big, and eventually it causes the temporal dislocation of Djelibeybi from the face of the Discworld. Accompanied by the handmaiden Ptraci, whom he rescued from certain death, and a camel whose name would be edited were I to state it here, Teppic must find a way to restore his kingdom back to its proper place and time above the ground. The ordeal is only complicated further by the fact that all of the land's dead and thousands of gods suddenly have appeared in person, acting as if they own the place.

While its unusual setting and the fact that it features characters seen here and nowhere else makes this novel seem a little different from its fellow Discworld chronicles, I must admit it is quite an enjoyable read. Pratchett ingeniously incorporates ideas and practices from ancient Egypt and ancient Greece: pyramids, mummification, Greek philosophers, the Trojan War and its Horse in particular, etc. Teppic is an enjoyable enough character, but we never seem to delve deeply enough to understand him properly. I loved the brash handmaiden Ptraci and her fearless contempt for tradition. All of the dead pharaohs are quite funny, particularly in terms of their opinions on an afterlife spent shut inside a tomb inside an escape-proof pyramid. The subplot featuring the history of warfare between two neighboring kingdoms really helps make this novel a true winner. Perhaps the most interesting thing to be found in these pages, though, is the actual identity and thought processes of Discworld's greatest mathematician. There is also much to amuse and delight fans of temporal dislocation theories-the pyramid builders make many incredible discoveries in the process of building the Great Pyramid, not the least of which is a means of utilizing the structure's innate time loop to call forth several different selves to help make sure the job is finished in the allotted time.

Even though this book is funny and satisfying enough to stand on its own, I would not start my Discworld reading with it. Aside from Teppic's time spent in Anhk-Morpork learning to be an assassin, the action takes place outside the much more familiar lands we encounter time and again in the other novels. Of course, Pratchett devotees will want to read it for the very reason that it acquaints us with a strange, otherwise unfamiliar section of the Discworld.

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