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Title: Macromedia Flash MX Designer's ActionScript Reference by John Davey, Glen Rhodes, Jen deHaan, Scott Mebberson, Sham Bhangal ISBN: 1-903450-58-6 Publisher: friends of Ed Pub. Date: September, 2002 Format: Paperback Volumes: 1 List Price(USD): $49.99 |
Average Customer Rating: 4.88 (17 reviews)
Rating: 5
Summary: Not JUST the best ever AS reference for designers...
Comment: I thought this would be a reference. Well guess what, I was wrong. This is a reference in the back half, but a How-To in the front half. I'd say, skip every other ActionScript book till you buy this one. If I'd known this would have tutorials in the first half (yes the first 400 or so pages are tutorials), I wouldn't have bought some of the other ones I have. Combined with the CD content, this book is a great first book for the intermediate animator moving into scripting. And, it will stay usefull for as long as you are using Flash MX. Between this book and the O'Reilly book "ActionScript for Flash MX: The Definitive Guide, Second Edition" by Colin Moock, you'll have all you really need. Then you can buy the specialized stuff on games or UI or whatever.
Rating: 5
Summary: An awesome answer to my prayers!
Comment: I have longed for a total resource like this, for about two years. I thought the Moock book went part of the way but it was from a Javascript perspective and it was kinda feeble as a reference. But this book takes you all the way man and then some.
I thought Actionscript grew up a good load richer with MX, but somehow and amazingly Macromedia chose not to print the Actionscript reference like they used to with Flash 5 and I really missed that. This book supplies it in a really expanded, totally comprehensive form. And not just the reference, but you also get a 400 page section on what Actionscirpt is really all about (like, it's not just Javascript for vector-dogs) covering just about every question on the detail of working with Actionscript, simple, serious, and some scary. And what's best, in language I can make sense of, because I'm a designer and I'm smart differently from back-end developers. For me coding is for real, it's about what I can see and make move.
But that's not ALL you get, oh no. You then get the CD-ROM version of the dictionary, which in itself is something to amaze. Not just explanations of every element of Actionscript, but also real, worked FLAs and SWFs to illustrate the code in action.
For $... I don't get it. I worked in technical books in Oz and I can't think how we'd have done 1200 pages at that price. How are Sham and Glen and Jen and Tim and Scott getting paid out of that? Not to mention the guy who made the ace CD, I hope they get a fair shake.
It would be awesome as just a labor o' love. A thing of beauty is a joy forever and you just made one guys.
Rating: 3
Summary: Relating to beginners
Comment: 5 stars if you know Flash well.
1 star if you haven't had any experience with it at all.
I was a beginner once, who couldn't figure out Flash at all. I'd like to help you build a bridge between where you may be now, as a beginner, to where you may find yourself aspiring to go.
If your only experience with Flash is to have seen the many wonderful and breathtaking Flash movies on the Internet and just had a look at the authoring tool, I strongly recommend that you leave this book until much later. It has its place in the learning curve but it isn't, in my opinion, the first book to see.
There are understandings to possess that this book doesn't cover sufficiently well enough for those whose minds work in particular ways. This is a programming book, for using the phenomenon of programming to create great design and animations. Whilst the focus is on design, you aren't using the design tools on the interface. With this book, you are using the Actionscript language and you have to have a logical mind for this activity (as well as keeping your strong creative one).
I began my steep learning curve with Flash by watching others and watching video tutorials, especially those by George Pierson. In this way, I can ask questions that are tailored for me and I get tailored responses. Books aren't always able to do so well here.
What is great about this book is the MX Actionscript reference in it and the seemingly well designed theory tutorials. I can't find a fault with the reference. The theory is quite good. In the reference, all Flash MX commands are covered. There are examples of how to use them, but the coverage may not be enough for some. Brill. Just BRILL. I can be excited but because I can follow Actionscript.
Approach this book when you are successfully making Flash movies on your own. Yes, on your own. For me, this book is an aid for when I am going to where I haven't gone to before. It helps me make judgements on ideas I get.
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Title: ActionScript for Flash MX: The Definitive Guide, Second Edition by Colin Moock ISBN: 059600396X Publisher: O'Reilly & Associates Pub. Date: 19 December, 2002 List Price(USD): $54.95 |
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Title: Object-Oriented Programming with ActionScript by Branden Hall, Samuel Wan ISBN: 0735711836 Publisher: New Riders Pub. Date: 13 September, 2002 List Price(USD): $39.99 |
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Title: Macromedia Flash MX Hands-On-Training by Kymberlee Weil ISBN: 0321112725 Publisher: Peachpit Press Pub. Date: 24 September, 2002 List Price(USD): $44.99 |
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Title: ActionScript Cookbook by Joey Lott ISBN: 0596004907 Publisher: O'Reilly & Associates Pub. Date: June, 2003 List Price(USD): $49.95 |
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Title: Macromedia Flash MX ActionScripting: Advanced Training from the Source by Derek Franklin, Jobe Makar ISBN: 0201770229 Publisher: Macromedia Press Pub. Date: 24 April, 2002 List Price(USD): $44.99 |
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