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Title: Power Behind the Throne by Carl Sargent, Martin McKenna, Russ Nicholson ISBN: 1-899749-11-X Publisher: Hogshead Publishing Ltd Pub. Date: 01 June, 1998 Format: Paperback Volumes: 1 List Price(USD): $17.95 |
Average Customer Rating: 5 (2 reviews)
Rating: 5
Summary: When 5 stars is not enought !
Comment: Good, Better, The Power Behind the Throne. If you enjoy playing adventures that challenge your brains this is for you. You can not solve problems with your blade this time. Someone will put Middenheim in to a great danger. This person is much more smarter than you can even imagine. You are to find out who is behind everything. I am not the only one who thinks that this is the best adventure ever made. I would give 6 stars for Power Behind the Throne if I could. If you do not have this book I recommend that you go and get it. As fast as you can... This book is the king of roleplaying adventures.
Rating: 5
Summary: The High Point of an Amazing Campaign
Comment: When it was first released in the 80s, The Enemy Within campaign was an amazing accomplishment in what was a "hack 'n' slash" era of RPGs. It boasted fully-developed non-player characters (NPCs), political intrigue, moral dilemmas, and the chance for players to expand their roles beyond the requisite magical armor and damage bonuses.
Power Behind the Throne was (and is) the high point of the entire campaign. All the players have to do is find out who is behind a new set of taxes in the city of Middenheim. Sound simple? It isn't. In order to accomplish this goal, their characters will have to mix with members of Middenheim's high society, each of whom has their own secrets, motivations, and knowledge. But it is only by getting to know these people and finding out what makes them tick that the players will ever be able to achieve their goal.
Since the NPCs play such a prominent role in the game, their description takes up the majority of this book. Game Masters are given complete details as to why NPCs act as they do, how they react to their fellow NPCs, and what skeletons are hidden in their respective closets. There is also a map of Middenheim, handouts to be distributed to players, reference cards to make the Game Master's job more manageable, and a spiffy new introductory adventure that more closely links this adventure with the book that proceeded it (Death on the Reik).
Power Behind the Throne can be played as a stand-alone, but I would recommend that you put your characters through the first two books of the campaign first. This will allow them enough time to get to develop their own characters.
I played in this campaign when it was first released, and now that it has been reprinted, I plan to run it for my gaming group. There are precious few scenarios out there that I can say that about.
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